The Ghost of 1996

You are a bad ass ghost dude. He goes to the castle and beats up some ghosts and whatnots with his bones.


Move with arrows or WASD.
Jump with H or Z.
Shoot with J or X.

This game has lots of bugs, no sounds and only two levels. I might continue developing this at a later date. Comments appreciated!

Known bugs

  • Jumping is chaotic, the correct height is the lowest you'll see during the game

Voting results


This game entered in the Ranked competition (8 entries).

Comments (6)

 • 3 years ago • 

First: I want to steal your Gameboy background. I can't believe I didn't think to do that for my entry.

Second,I love art style of the game. Your use of negative space really fleshes out the game with only three colors.

Very short, but would play more to kill time. Sfx and music were much needed, but will be a great add on in the future.

 • 3 years ago • 


This was a relaxed and pretty platformer, never too challenging but pleasant to explore. I didn't experience any serious bugs, the main nitpicking was rather for the balancing of gameplay elements. In particular, when throwing a bone and missing the enemy, it makes you wait for a couple seconds for the bone to respawn, which was a bit annoying. Since the bone is quite slow in the first place, it often takes a few tries to hit those fast spinning or small hitboxed enemies. The walking speed also felt a tad slow, making it tricky to go past a couple specific points without getting a hit.

Now these things didn't prevent me from enjoying the game though as levels didn't have any frustrating platforming or game over-prone parts.

Anyway the strong part of the game is really the pixel art, with a pretty nice use of the Game Boy palette :D The character and monster animations are cute and the environments just as good! A small suggestion for a more authentic experience would be to look into making the sprites fit perfectly into the grid (currently they move smoothly on screen which gives away the use of modern tech). I have yet to figure out how to do this in Unity though…

Nice entry, add in some chiptune and SFX, that's all we miss to make the nostalgia 100% kick in :P

  • 3 years ago • 

@Wan I was testing rounding the position to closest "pixel" the other day but it broke everything. Maybe rendering stuff 1:1 resolution to a render texture and then scaling that to the screen resolution would work?

 • 3 years ago • 

I love the gameboy feel. Even though it's really short, i was still reminded of several GB classics while playing. I think the main thing missing was music (should there be music? I didn't get any), and also I'd maybe prefer slightly faster pacing. The art is perfect; more of that please! :D

 • 3 years ago • 

I get a bit bored of little pixel platformers but this is short and sweet and fits the theme perfectly. I even enjoy the VERY RARE AND NOT AT ALL FREQUENT bugs, makes this feel like a weird, unknown gameboy game that someone gave you without the manual. Nice work!

 • 3 years ago • 

Nice graphics, it is always fun to doodle in the GB palette.
Good variety of enemies.
It is really asking for SFX.

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