Super Laser Wizard 3000

Combine elements together to produce different spells in this arena survival game.

Super Laser Wizard 3000 is a arena survival game where you play as a wizard who must use his mastery of the elements to conjure up great and terrible spells.

During gameplay, you can select two elements using the numbers 1, 2, 3 and 4, and then combine these elements together to produce a powerful spell based off of your choices. You can then augment the spell's strength by selecting either a light element (wind, water) to make your spell cooldown quicker, or a dark element (fire, earth) to increase your spells damage.

To launch the game, extract the zip file and find the .exe in the game folder.

Feedback is of course appreciated, be it positive or negative.

Voting results

Overall
9th
38%
5.933
Graphics
16th
71%
5.067
Audio
3rd
10%
6.667
Gameplay
9th
38%
5.400
Originality
16th
71%
5.429
Theme
7th
29%
6.857

This game entered in the Team competition (21 entries).

Comments (17)

Ztuu
 • 4 years ago • 

Pretty cool game. I love the music and the art is nice.
It's a cool concept, I like all the combinations and how they have quite different effects. I don't think the UI showing the combos was big or bold enough, it blended in a little too much. But other than that the combo system was great.
The balance is a bit off but it always is with jam games. Fixing the spawn rate, mana rate and healing etc. could make it more enjoyable.
I think mana pickups should be worth more than what they already are (1?).
Overall a really solid game!

ValdeTheAssetMan
  • 4 years ago • 

@ztuu yeah, we are gonna roll out a balance patch later today also with some major bug fixes. Thanks a lot!

neverix
 • 4 years ago • 

Can you please release the Python source code? The fact that it's only packaged for Windows in such a big archive is honestly just ridiculous. This would both reduce the size of the package and let users of other OSes (not just GNU/Linux and macOS) play it.

ValdeTheAssetMan
  • 4 years ago • 

@neverix I can't, right now, but i'll make sure to ping Baconinvader about it

havana24
 • 4 years ago • 

The Disclaimer in the title screen after playing it "May not contain laser" killed me! XD
The music is really cool and I liked also the maps design!
I don't know if it's only me but tanks are like impossible to kill, after 2/3 minutes of gameplay I had like a flock of tanks following me!
One interesting tactics is to make them enter the labyrinth on the left and kill them one by one.
Casting a fire spell is really cool and gives the sense of power of that spell, so, in this sense, graphics and audio worked really well.
Good job!

ValdeTheAssetMan
  • 4 years ago • 

@havana24 we are aware of the huge balancing issue. Just be glad you didn't reach the infinite ghouls bug. We are working on fixing it, so if you want to you can come back and play it after we've patched it.

KeithorKeith
 • 4 years ago • 

Awesome music, love the war theme and i love the combo magic. Buttons were a little fiddly but thats probably just me being crap.

smbe19
 • 4 years ago • 

Music is awesome. I wasn't able to test the rest as you only have a windows build ;(. Please ping me if you release something which can be run on Linux.

Lokior
 • 4 years ago • 

The feeling was good.

It sure feels like an early Magicka prototype and I love that game.
It was all around a great experience it would benefit greatly to actually have an idea where we can get heal and maybe not a full green flash when using deluge.

Other than that it was great!

Cheers

ValdeTheAssetMan
  • 4 years ago • 

@smbe19 It's made in python, so it can probably run on linux.

Anonymous
 • 4 years ago • 

sick game

puarsliburf
 • 4 years ago • 

The music is awesome and I like the idea of combining elements. I originally played this yesterday, and was going to mention the balancing, but the patch seems to have fixed most of it. However, it did bother me that the collision box for the poisoned bits of ground were bigger than the graphics, leading to the player taking damage when it doesn't feel like they should.

Huliandos
 • 4 years ago • 

Pretty fun game with great music! It took a really long time for the enemys to spawn in enough masses to actually be a threat to me. A lot of enemys got stuck at the town part in the bottom of your map, this is why I could easily juke enemies chasing me into the town and then just kill them without being in any danger what so ever. A lot of the late game gameplay is just running away and collecting single mana orbs to slowly defeat the enemys, which kind of kind tiring. The game fit the theme perfectly and was really original.

All in all, a cool little game which could get really awesome if the problems in gameplay mentioned above are fixed.

AVAVT
 • 4 years ago • 

The idea of the game is pretty cool, and I like the combinations.

The graphic and UX kind of pulled back the game imo. It's a bit hard to differentiate betweens different spell, and I still don't know what the red/green circle mean. Are they cooldown or mana?

Collision is a bit of a frustration as well, it's hard to detect where you can walk, so I got stucks in places all the time.

inacho_
(@thesunda) • 4 years ago • 

The music is a masterpiece. It adds much sense to the whole game.
Graphic-wise its not that great but still a satisfactory entry. The main thing is that I had joy playing it and spend almost 15 minutes on it.

Nice one!

ValdeTheAssetMan
  • 4 years ago • 

@AVAVT what circle? on the map? in the UX?

AVAVT
 • 4 years ago • 

@ValdeTheAssetMan I mean the red/green circle that sometimes appear around spell icon (after you've entered 1 element). What are they?

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Baconinvader

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