You are Ganbatron 3000, intergalactic gardener extraordinaire. Your mission: Harvest as many space fruits as possible within the next two minutes.
For what it's worth, this is my first game for Alakajam.
Source code is here.
EDIT: I fixed the bug mentioned in the comments. The Garden Game is now playable in Chrome.
Great music adn visuals! I really like the robot voice and the gameplay was simple, yet fun.
Also, I don't know if this was intentional, but whenever I did any actions, the Robot would like, jitter in that spot for a bit. It didn't like it was supposed to happen, but it was really funny and I love it.
Anways, good game. Nice work. :-O
Great graphics, the animations were so clean and made it really clear what was going on. The music was fitting and felt really frantic.
My main complaint would be that once you found a strategy you would just execute that for the entire two minutes. There wasn't really anything that made you mix it up.
The whole game ended up being just sliders going up and down; The 5 water sliders, the time goind down, and the fruit growing. That made the focus on the least compelling part of the game (or most games for that matter), that being the UI.
The has game simple rules but is fun, I also found it sufficiently balanced to prevent from a simple do-it-all strategy that would make playing too repetitive. We have to watch all sliders and make a lot of split-seconds decisions, which is cool.
Art-wise, I found the choice of colors to be a bit too flashy/saturated, like every part of the screen is screaming for your attention including the grass itself - apart from that the art is good, I especially liked the robot design & its animations. The bucket having plenty of different filling states was nice too. Sound-wise I found the music too dissonant for my taste, otherwise the SFX were good.
So for me the gameplay remains the strength of this entry. I got a 66 on my second attempt, I wonder if that's a good score.
Very fun game. I really liked the character design and animation, and there's loads of great touches of polish, like the transition between the game and menu, the tweening of the fruits, the game start and time warning sfx… The gameplay doesn't seem like it would have a lot of longevity as it is, but I can imagine with just a few minor additions it would be really addictive, and for a 48 hour jam game to show that kind of promise is really what you're looking for. The gameplay is great as it is though, very frantic.
I encountered the jitteryness described by somebody above when playing in the browser and it made it very hard to tell what was going on with the watering, but when I saw your reply I went back and played the desktop version and everything became clear.
Cool to see more Godot games! We are the future! ;)
It looks cute with very consistent artwork, and the music adds to the frantic atmosphere, although it's a bit repetitive. Nice touch that it becomes more distant-sounding on the start screen. Sound effects are generally pretty good too, although some of the bfxr-generated ones are a bit grating.
I found the gameplay a bit shallow, although it does what it does quite well and is properly balanced. It would be better if you had some interesting choices to make, which would affect your future harvest and somehow tie in with the "day to day" running back and forth to harvest and water your plants. Maybe something involving different crops, but I'm not sure how to prevent some being objectively "better" than others.
Well, after trying a while, clearly the most obvious choice for them is to buy more robots. Their business is simply too profitable.
Somehow the game didn't run on Firefox ("index out of bounds"). The music was a bit trippy and combined with the colorful characters it's some wacky experience, which is definitely my taste :)
A standard gardening challenge. The optimal routine is easy to get into as there is no variation apart from slight changes in the fruit spawning. How 'bout other robots who try to steal the fruit and you have to go smack them a few times. That alone would have been a nice dynamic element to break the flow.
Visually ok, rather busy though. Lots of element and they are similar in color values. The robot blends into the background as it is both blue and rather slim. I'd make it bigger (fatter!) and some other color, as well as change the background colors to be just a wee bit less bright.
The music fits, the instruments are high quality and the transition effect from the title screen to the main scene is rather classy. It does sound disharmonic in many places, check your scales!
Ok work. No thrills, safe design. Take some risks next time, please!
Overall: Average (5)
Graphics: Average (5)
Audio: Average (5)
Gameplay: Below average (4)
Originality: Below average (4)
Theme: Above average (6)