A short tale set on a sun-orbiting space station. Made for Alakajam! 21 in 48 hours.
Controls:
Wow!
This was beautiful! Imo you really hit it out of the park.
The graphics are great and the audio engrossing.
You created a somber mood and going for a full narrative during a game jam is impressive.
I liked your writing and the character you sketched out.
A point and click adventure in a single 'room' is so interesting aswell.
I really, really liked this.
Very pretty and distinctive look, combining pixels with some 3D, although my eyes keep flipping it back and forth between concave (intended) and convex. It doesn't matter for playability though.
The music is quite good, but could be used (changed) to enhance the mood after things get more dramatic.
There could be more thinking/puzzling involved. Right now it's just a matter of following the instructions that Mission Control, the computer and the manuals hand you on a plate.
Are there different endings depending on whether you hit home or not? Seems to me like it shows the "thanks for playing" screen in either case, but maybe I missed at the last moment.
Minor mistake: it says W/A everywhere, but it's actually W/S.
This game is very strong narratively. It gestures toward a larger vision and based on what I see here, you could execute it quite well. Very impressive as a 48 hour jam entry. I'll agree with what others have said that the theme adherence was fairly low, but I dont think that honeslty matters all that much.
I liked the art style and camera switching mechanic, very FEZ-ey. Story was nice and short, and my current objective always felt well telegraphed, aided by the relatively small interactive area. However, the story felt like it ended a bit abruptly… unless I am just really bad at the game? I assume time limitations struck parts of the story down.
I like how you have your own genre of alakajam entries. Always an expected little story backed by unusual interaction.
Finding the panel was a bit of a hassle and probably took me longer than the rest of the playthrough, and it would have been nice to see if the buoy made it, but these are minor niggles for a really special entry. Great work as always
Seems like my grievances have already been addressed. The game has a lovely atmosphere that is elevated by a great piano track. Art is, as we can expect from you, high quality. The 2D/3D tech seems to have some minor issues but it didn't bother me too much. Actually I never thought the inside should be seen as concave but that should have been obvious to me. For some reason the left side looks buggy because I can't stop thinking about it as convex.
The game looked great, the sound was wonderful, the music was good.
I did not understand what the point of the game was.
It was very difficult to play because I didn't know the goal of the game.
I am not sure what this had to do with gravity.