A short tale set on a sun-orbiting space station. Made for Alakajam! 21 in 48 hours.
Controls:
Wow!
This was beautiful! Imo you really hit it out of the park.
The graphics are great and the audio engrossing.
You created a somber mood and going for a full narrative during a game jam is impressive.
I liked your writing and the character you sketched out.
A point and click adventure in a single 'room' is so interesting aswell.
I really, really liked this.
Very pretty and distinctive look, combining pixels with some 3D, although my eyes keep flipping it back and forth between concave (intended) and convex. It doesn't matter for playability though.
The music is quite good, but could be used (changed) to enhance the mood after things get more dramatic.
There could be more thinking/puzzling involved. Right now it's just a matter of following the instructions that Mission Control, the computer and the manuals hand you on a plate.
Are there different endings depending on whether you hit home or not? Seems to me like it shows the "thanks for playing" screen in either case, but maybe I missed at the last moment.
Minor mistake: it says W/A everywhere, but it's actually W/S.
This game is very strong narratively. It gestures toward a larger vision and based on what I see here, you could execute it quite well. Very impressive as a 48 hour jam entry. I'll agree with what others have said that the theme adherence was fairly low, but I dont think that honeslty matters all that much.
The game looked great, the sound was wonderful, the music was good.
I did not understand what the point of the game was.
It was very difficult to play because I didn't know the goal of the game.
I am not sure what this had to do with gravity.