Era/Luna

Time-loops on a Lunar base

Controls

  • Mouse - movement, interaction
  • M - toggle map view
  • F - toggle fullscreen

Voting results

Overall
3rd
20%
7.583
Graphics
1st
8.750
Audio
5th
40%
5.500
Gameplay
5th
40%
5.750
Originality
4th
30%
7.500
Theme
2nd
10%
7.917

This game entered in the Solo competition (10 entries).

Comments (10)

vandomej
 • 2 months ago • 

This was great! Good writing overall and I had fun exploring the station. Nice job on the visual style as well, the grey really makes Luna's hair pop! It is a bit long to get to the second loop but it's not bad.

IAmAPancake
 • 2 months ago • 

I loved the writing, the artstyle is so fitting and looks great, some of the audio-effects made me jump a little and maybe there could have been a little ambient noise, but in fairness the quietness (except for the machinery) really lends this game its own unique charm.

euske
 • 2 months ago • 

Nice atmosphere. I've managed to see all the endings.

mixer
 • 2 months ago • 

I've got 3 endings, and I think it's all of them ? I thought there would be more, because there are rooms that didn't seem to have purpose in the game, but I guess there was no more time. I wish we could move faster after a first loop. Nice graphics. Sound's were ok, but I hate the alarm sound that happens at some point.

Nice entry overall.

thomastc
 • 2 months ago • 

I got (all?) 3 endings, but I'm still a bit hazy on how the time loop works:

I thought entering the room to the left of the mainframe would restart the time loop from the beginning, but doing it a second time actually ends the game. I'm not sure if I waited around for 5 minutes 20 seconds, but it feels like I did faff around for at least that long, and nothing happened. If the time loop resets, I retain my memories, so I can warn Era by entering Lab A (this took me way too long to figure out; I thought I would just tell her through the console in Lab B), but then the game ends with a temporal paradox. This seems to suggest (contrary to the mainframe's idea) that there is no way to win.

I suppose I expected the time loop to work more like Outer Wilds, where each loop resets the world, but the game never really ends. In Outer Wilds, the main character doesn't have a memory, which would be different here.

I also tried

getting a vacuum suit so I could help Era, but I couldn't find a way to get to that storage locker. I wanted to call the lift to the surface so I could walk across, but the game wouldn't let me.

Graphics are top notch, audio is minimal but functional, controls are simple but effective, but ultimately it just felt incomplete. Which, I guess, it is :) Still, it's an amazing piece of work for 48 hours!

Baconinvader
 • 2 months ago • 

Very nice asethetics, and I thought the simplicity of the "cell" based movement worked very well. Very good for 48h. And I liked the story and character interactions. But, HOW DO I GET THE VACUUM SUIT, THE CONTAINER IS RIGHT THERE HOW DO I GET ONE??

Groz1o
 • 1 month ago • 

nice game loved the art

M2tias
 • 1 month ago • 

I agree with Baconinvader. Nothing to really say that wasn't said already. I really loved how you can bleepbloop yourself to an upper level at the entrance hall.

voxel
 • 1 month ago • 

As thoughtful and exceedingly well produced as ever, another great Aurel Jam Experience. Got all three endings and was convinced there was at least once more, but couldn't find it despite many tries.

In particular I was convinced that after speaking to Christopher and activating Space Needle, something would happen if I just waited 5:20. But it didn't :(

Still, it's always good to come away wanting more. I liked this a lot. Some more sound effects would have been nice, a slightly longer story, being able to beepboop through the drone door - but I can't fault what is here.

Amazing entry.

bradur
 • 1 month ago • 

Lovely presentation and writing. I thought it was kinda funny how Luna just waddles along even when it's a matter of life and death 😅. I got ending 2.

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Aurel300

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