Alkalink is a very short puzzle game (like two minutes top) inspired by the alchemy circles.
Solve the puzzles by connecting arrows to the main button and the main button to the object you desire to move. Place all the orange objects at their destination.
Quick Update : Added Linux, MacOs and unityWebGL build. They are the same than the original Windows build. WebGL seems to work fine but I know sometimes Unity is a bit wonky.
@EGN : Thanks ! The design was made mainly in Illustrator, I wanted that sharp vector looks and Photoshop can be a little bit uncooperative when doing vector design. From here I created a 1600x900 72dpi image in illustrator, made the design and created a psd file from illustrator, cut everything in photoshop and then onto unity.
@bombjack : Thanks, sorry for the bug. I had it once and I've never been able to reproduce it :(.
@fullmontis : Thanks ! The part where the line/circles can move other circles was actually a feature for upcoming levels (wich were never made for lack of good planning). It doesn't make much in the state of the game tho :p.
The web version is not working here. ( no end detetected when the yellow circle reach top ). The windows version was ok, but the control was a bit messy. Sometime I had to hold button to make target move and sometime I had to single click. Apart of the aesthetic is really good I like it, but I'm unsure about the gameplay itself. Sound like it would have been difficult to create many puzzles with it.
Great Game! I really love the puzzle mechanic. Unfortunately, the web version did have some issues with checking if the puzzle was completed and did sometimes not load the next level. (sometimes it did?)
The graphics are awesome and I thinkt that this could work perfectly on mobile devices. (go for it! :D)
You could have added some soundeffects, like a satisfying "click" when a cirlce snaps in its correct position.
All in all, a really great puzzle game! I like it!
Lovely presentation! The audio is pretty fitting as well.
Despite the super attractive UI, I admit it took me quite a while to understand how the controls work, which made it quite frustrating to get started. The demo gif embedded in your post was really welcome to eventually figure things out.
Once I got the hang of things, it became a pleasant game, albeit - no surprise here - too short. The last levels hint at very cool possibilities around the core mechanic though! My overall impression is that with a different control scheme, this could be a great starting point for a mobile puzzler.
Interesting idea but unfortunately very buggy. In the web version it was not possible at all to even solve the first level. After much trying to get the line from the middle button to the moving button to even appear and then to stay with the moving button, I managed to get the yellow button to the white button, but the game didn't progress to the next level. So I tried the Windows version. While I managed to finish the first level there, the second level failed again. The first time I moved one button up accidentially. I wished there was a reset button, but oh well, I just restarted the whole game. I then had the same problems described above but in the second level.
I don't see the point of having a middle stone. Why can't you just connect the arrow buttons directly to the moving buttons? It does not add anything for gameplay.
But it looks nice.
Managed to finish all the levels, but the GUI sure bugged out a few times.
The big issue is the limited mechanics. These problems are trivial. There is nothing to solve deductively, which is the whole point of puzzles. I don't know if you can even make challenging levels with these rules without a lot of changes and additional mechanics . Then again, I'm no puzzle designer.
The graphics are neat and clean. The alchemic circle theme works, but maybe you should have used alchemical symbols for the arrows too.
The mechanics aren't there, the bugs are annoying. Unfortunate, as the presentation and idea are fine.
O 4, G 8, A 5, G 1, O 3, T 5
Neat little game!
I like how the levels progress and introduce more complex combinations of the directions. It kind of works as a tutorial. The level with the pink circle was a bit puzzling at first. All of the sudden I couldn't simply use the straight line. It was slightly difficult to stop at the right moment. I ended up overshooting the goal and traveling to the outer space a couple of times. Finally, perhaps with a bit of luck, I managed to enter the goal. I think the final level really started to show the potential of the mechanic, so it would be nice to see additional levels.
I must say I really love the art style. The color scheme, fonts and the minimal style just hit something inside me. Together with the music they set up a relaxed mood.