Short game about travelling down a river and fighting monsters
Simple game where you travel down a river and hit stuff with your paddle. Had to cut a lot of stuff out from the initial idea, but you know how it is. Feedback is appreciated.
Note: Web build has problems with lag (thanks GridMap), so Windows or Source is going to be the preferred way to play
Arrow Keys: Move
Impressed you managed to get a full boss battle into a game jam.
Very silly and pretty fun to play through. A touch on the easy side.
I love the variation in creatures you encounter.
Since you're constantly attacking the boss at the end it's a little easy to skip straight over the final screen and be unsure whether the next part is a different level or the one you just played. Maybe a different control for restarting would be good?
@alyphen Thanks for the feedback, I actually programmed in two more enemies but they didn't really fit with the aesthetic so I cut em at the last moment. Also yes, a different control for restarting probably would have been best lol
The slowdowns thankfully were not too big of a problem. I couldn't find a windows build. Very nice art style but it brings two small issues with it. The flipping takes a bit too long so dodging and hitting enemies is a bit hard. And sometimes it's hard to see whether you can go between two rocks or not. Maybe placing two sprites side by side for each rock would have made it clearer?
Nice design and not too long. Maybe a bit short? But I had fun throughout and got to the end. Well done :)
Initially I didn't like the art, but seeing it all in motion, it's actually a cool style and I like it quite a lot. Kind of reminds me of a pixelly Paper Mario style, works well.
Had some trouble judging if I was going to hit a rock or not, but that's part of the charm. Smacking fish in the face with an oar is quite satisfying and is definitely something more games need.
I played through the web version and didn't notice any problems. It's short game but it looks kinda stylish and has a certain mood to it helped by the sfx. I think the aesthetic you went for is the strongest point of the game since there is not too much gameplay to critique. The (s/b)fxr sounds are very recognizable but they fit well with the game. Certainly a solid entry, you can play it from the beginning to the end!
@M2tias sorry about the lack of Windows build. Finishing submitting the Windows version have slipped my mind during the submission hour daze. It's up now… not that it matters all that much anymore lol
@thomastc Just tested it on my end on chrome/firefox/edge without issue, so I'm afraid I won't be able to offer a fix… I presume it's just some optimization issue. I have quickly created a Linux build on the Gamejolt page if you'd like to check it out, but I haven't tested it so I can't confirm it'll work.
Thanks, works great :) FYI, I used the recently released Godot 4.0 for my game and it worked perfectly, even the web build. So next time you could consider using that, or at least the latest 3.x version (3.3.4 is pretty old).
Fun game, short but sweet! I beat the boss and then didn't see the end screen because I was still mashing keys, so next time maybe use a different key for restarting.
Good job on making an MS Paint kind of art style work effectively. The bfxr audio is, for once, stylistically perfect here.