Shower islands in gold!
A puzzle game about distributing riches among a group of islands.
Gameplay: Carefully select which islands should receive the shipments of gold, to ensure that every island ends up with the same amount of riches.
Note: Some browsers have problems with autoscaling resolution. If the web link does not work for you, please try the low-res alternate web link, or the Java download.
Island Riches is a puzzle game. It was made in Java, using the LibGDX framework.
The art was made using Aseprite. The music was made using BeepBox.
The Java download is a Java executable jar, and requires at least Java 8 to run.
This is quite a nice puzzle game! I spent way longer with it than I though after the first few levels.
The mechanics are working great and I did not encounter any bugs. The puzzles are well designed and I enjoyed the fact that I revisited some of the old levels like the large archipelago.
I could imagine this very well on mobile devices. If you want to take it to the next level, you could try to add some animations (e.g. some coins being poured over the islands) or particle effects. Also I would think that giving the text different colors depending if you are under or over the respective target amount would be a nice visual hint.
But those are just minor improvement suggestions, I really had a great time cracking the puzzles. Overall really enjoyable!
Yea! 🎉
Neat puzzler with pretty unique and easily understandable mechanic. It does get quite tricky further on and maybe a bit too much for at least me to fully puzzle out so I had to rely quite a lot on trial and error. But hey at least there is no punishment and the undo mechanic makes it quite easy to do. I guess a completely separate full restart button might have been nice too even though it was quite easily accomplished by mashing the undo too. But that on the other hand brought more light to the boring and repetitive sound effects. Some variation would have been nice.
Could quite easily expand this by introducing some more additional mechanics. Just would need to be careful not to overly complicate it.
I don't really have much to "complain" here. Everything worked pretty darn well. Well, lets do some nitpicking. 😆
The button hover styles had an ugly jagged aliasing issue border.
And the buttons were misaligned from the center.
Oh and a very minor gameplay echancement would be to automatically pre-pick next gold pile for a more streamlined placing without need for unnecessary clicks.
That's seriously all the faults that I noticed. Well done! 👍
Nice to see people still using libGDX these days!
Interesting puzzle concept, haven't seen something like this before. You could call it "Communist Islands" and place it somewhere in the Soviet Union :) There's a lot of trial and error involved in solving, at least for me, since there's no iterative converging on the solution. Either you're on the right way and you solve it, or you have to start over, but you only know at the very end. (My own puzzle game has the same problem!)
The last puzzle in particular took a few attempts, but eventually I managed to beat the game.
To explain the mechanic more intuitively, it would have been nice to add an animation of the distribution of gold.
The sound effect for distributing gold is a bit too loud and jarring compared to the rest. And the music is a bit annoying.
Thank you for offering an undo button!
Now this is a tough puzzle! I did manage to beat it but the last level really took some time. Well designed and made. I feel the distribution mechanics were not clear enough. Maybe some visual aids would help a lot. Music was nice but I did turn it off during the last level. It got a bit too repetitive.
Nice entry :)
Heya, as I said:
here is the timestamp where I played your game.
https://www.twitch.tv/videos/1593661369?t=0h6m9s eventhough you said, that you've seen the VOD.
Thank you for watching my stream!
:D
Interesting puzzle, it's a bit hard to reason about so I solved it mostly by trial and error.
The last one was definitely the hardest, I spent a few minutes on it before deciding to try the hand-wavy heuristic: place piles of gold going from large to small, every time on the island that has the least gold and poor neighbors too - that seemed to work remarkably well, I got the solution immediately.
The undo-button is awesome, it would be even better to be able to place and un-place piles of gold at will. I think the game might also work better on a hexagonal grid, with fewer neighbors and generally smaller piles of gold.
Good little puzzle game, original and well in the theme!