Defend yourself against the dark spirits by forming mushroom rings around them
Eliminate the dark spirits by forming circles of mushrooms around them!
When you plant multiple mushrooms, a link forms between them.
To complete a ring of mushroom, the last link must intersect the first link of the ring:
Then, all the enemies present in the ring will be eliminated and your score will be increased.
The bar in the top left is the storage of mushrooms, but also your health. Touching an enemy will remove 1 health point/mushroom, and the game ends when the bar is empty. Thus, you are more vulnerable when forming a bigger ring.
The goal of the game is to achieve the highest score you can (eliminating multiple enemies with one circle grants you more points than eliminating them with multiple circles).
P.S. if you're unfamiliar with QIX there is a short but very interesting recording of gameplay here:
https://www.youtube.com/watch?v=Wvzyd0OZg1I
It's the real deal.
This entry has one of the best game mechanics in this jam. I really enjoyed planting the mushrooms, dodging the enemies, and completing the ring. This is honestly solid despite the lack of audio. However, I think a bgm and sfx would undoubtedly enhance the overall gameplay. Also, I suggest adding different mushrooms that can have effects. Maybe add a mushroom where the lines slow the speed of the enemies. Overall, I really enjoyed playing this game!
Its definitely a fun mechanic with quite a bit of potential, I was sort of surprised that I could pick up and reuse the mushrooms after I had placed them once, its also maybe a bit strange that the mushrooms you have picked up also act as health. I'm not sure if either of these things are good or bad, just sort of unexpected. I think maybe it would be even better if you had some sort of level structure or waves or something to give you a better feeling of progression apart from just the score. Would be a chance to add additional mechanics too, like different shaped rooms, mushroom/enemy spawn points, other hazards or something. Anyway pretty cool, the visuals were minimalist but charming, (I liked the little touch of the moving grass blades) .Obviously audio would always be nice too. I also recommend playing on Chrome instead of Firefox, played on Firefox first but there was quite a bit of slowdown when a bunch is happening on screen which detracted quite a bit. Great entry, nicely done. And I claim the new High score :)
Thank you all for the feedback!
@heyheyhey the reason the game scrolled off the screen may be because you accidentally clicked outside the game window, so using the arrow keys actually scrolled the page instead of moving the character.
I remember playing a game similar to QIX years ago, it's a great concept!
I too wish I could have added audio to my game but I did not have enough time, same with the additional mechanics. I will maybe do it in a post jam version.
Hey, this pretty much reminds me of Libble Rabble! It's a 1983 game by Namco, which is coincidentally also mushroom-themed. Pretty well done.
https://www.youtube.com/watch?v=UC7xTvkQcO0
This is a great entry and I had way more fun with it than I expected after reading the description.
You payed a lot of attention to nice little details: the grass laying down when the player steps onto it, the walking animation, the glow effect on mushrooms and the lines.
The gameplay works great, is intuitive, but hard to master. The balance between the possible size of the ring and the playe health is nice. However I wonder if mushrooms will respawn after some time (I did not see them do that), because that might softlock the player after taking enough damage. Overall the game feels pretty balanced (movement speed of player/enemies, time until the circle breaks down, number of mushrooms on the map, …)
The one big thing to improve would be the audio. Adding some satisfying sound effects and a fitting background music might do wonders for the mood of the game. If you want to work on a post jam version, this would be my first point to take up.
Overall a very solid entry, I had a great time with it.
I don't know how @Thunraz and @synchronleuchter managed to get such high scores without cheating xD
When I played your game I hardly scored anything. Maybe I just need to practise more…
you can see me struggeling here:
https://www.twitch.tv/videos/1420488754?t=1h8m9s :D
This is the link to the VOD with the timestamp where your game starts.
I really liked the gameplay before I even started playing and I wasn't disappointed! It's always fun to make circles around enemies :D
The art is very programmer art but the colors work great. At first I thought the game would never end but suddenly it got hard. I have to come back to get the highscore at some point. Well done!
# | User | Score | |
---|---|---|---|
1 | @Synchronleuchter | 1969 | |
2 | @M2tias | 1738 | |
3 | @Thunraz | 1698 | |
4 | @Laguna | 1092 | |
5 | @automatonvx | 978 | |
6 | @heyheyhey | 597 | View all 6 scores |
Fun! I got a high score — but only because it's the only score. It would have been higher if the game didn't accidentally scroll off the screen. I don't know how that happened — it could have been my fault.
Anyway, it's an unusual concept — the first thing that comes to mind is the movie Tron (1982), where the lightcycles have to box each other in. The old arcade game QIX also comes to mind.
But your game has some unique twists — e.g., the more mushrooms you have, the more health you have. So there's a trade-off between destroying enemies and staying alive. It makes for good pacing and it gives the player more opportunity to strategize.
I wish there were sound. You could also improve the game by having different kinds of enemies — but I realize that all this is easier said than done. All in all it's a very good game.