A overcooked Inspired Game
This is a small factory game, were you are a robot taking materials to create stuff, who are used to create bigger stuff.
At least that's the theory, this is far less that we initialy planned, but.. eh, anyhow the game didn't crash
We plan to finish this project in the future, and we won't pretend to win this jam (mainly because for now the menu is the only complete feature), but at least we made something under 48h.
We created this little demo using our homemade SDL Engine, it's clearly not time-efficient nor powerful although we are proud of it. This jam is our biggest project to date and it was a real pleasure to participate.
Don't hesitate to give feedbacks, we will need them, we are looking forward to trying out other submitions as well !
->check @alyseeart on Instagram, she made every sprite of this game with half the time and she's also talented ;)
i ran the script on Linux using wine and the following error message was printed to the console:
wine: Unhandled page fault on write access to 00000036 at address 7BC6FAA3 (thread 0009), starting debugger...
wine also provided 3.9 kb of details; i think this is the most important part:
Backtrace: =>0 0x7bc6faa3 (0x009bf288) 1 0x7bc73917 (0x009bf2d8) 2 0x7f905f98 (0x009bf308) 3 0x7f906bf1 (0x009bf320) 4 0x004105fa in konstruct_the_bot (+0x105f9) (0x009bf730) 5 0x0040aa42 in konstruct_the_bot (+0xaa41) (0x009bf890) 6 0x0040b181 in konstruct_the_bot (+0xb180) (0x009bfa90) 7 0x00401436 in konstruct_the_bot (+0x1435) (0x009bfe10) 8 0x0040e7dc in konstruct_the_bot (+0xe7db) (0x009bfeb8) 9 0x0040e845 in konstruct_the_bot (+0xe844) (0x009bfeb8) 10 0x004d997b in konstruct_the_bot (+0xd997a) (0x009bfeb8) 11 0x004010fd EntryPoint+0xffffffff() in konstruct_the_bot (0x009bff48) 12 0x00401290 in konstruct_the_bot (+0x128f) (0x009bff48) 13 0xaa1cbc00 (0x009bff48) 14 0x7b454cfc in kernel32 (+0x34cfb) (0x009bffd8) 15 0x7b45488e in kernel32 (+0x3488d) (0x009bffec) 0x7bc6faa3: movl %edx,0x4(%eax)
I can share more if you need.
Yoo, you should really share what your vision for the game was.
Programming is only one part of a gamejam. Do a little writeup for what you wanted the game mechanics to be. Something about the gameplayloop or the setting. Even if it's not in the executable, most people here will be able to extrapolate from a description how the game could've been. :)
I like the music and it's energy though. :)