Qwobot

Ever wondered what QWOP + Getting Over It would Look like?

Qwobot is my entry for Alakajam 13, with the Theme "Robots" I decided to mix QWOP and Bennet Foddy's Getting Over It to make a short platformer with a springy Physics based Robot.

Voting results

Overall
8th
70%
5.182
Graphics
9th
80%
4.636
Gameplay
5th
40%
5.182
Originality
7th
60%
6.455
Theme
7th
60%
5.273

This game entered in the Solo competition (10 entries).

Comments (7)

heyheyhey
 • 24 days ago • 

First time I tried a QWOP game. I made a bit of progress, but did’t get very far. Games like these are beyond my ken. Given that, it’s definitely different, and you did a good job with the physics.

ratrogue
 • 23 days ago • edited • 

OMG I have to come back later because I can't even leave the start area. I love how I the robot spins around sometimes, but maybe it's a sign I play this wrong. The physics feel great overall, but I wish I could differentiate between the two legs somehow, because I most often use the wrong key for the wrong leg.

voxel
 • 22 days ago • 

Ah, you really nailed the frustration of this genre. Physics is too unpredictable with the careening, and I feel like legs extend and retract so fast I'm not really in control - but if you made them slower I wouldn't be able to leap gracefully between platforms --- and then spin out of control in the wrong direction.

bradur
 • 21 days ago • 

It's super fun once you succeed. And super frustrating the rest of the time. Well done, fans of the genre will really like this one! I managed to get to the zig-zag part and then it got too hard for me.

M2tias
 • 18 days ago • 

I got as far as bradur. I managed to climb halfway the zig-zag, but it was more luck than skill so I gave up. Mechanics were well made, it worked as you'd expect. I think that the QW should countrol one leg and OP the other so that it doesn't switch based on right/left. If you get what I mean. Though, I'm not sure if that's better, since I can't try it. Nice work!

Baconinvader
 • 15 days ago • 

Sad to say I could barely get to the first checkpoint. I think I might have been playing the game wrong since the whole thing felt far too uncontrollable and random for me (I guess that was the point haha) . My legs would always be spinning and it was really hard just to get my character to go in the right direction, let alone make any sort of controlled jump, even after following the tips in the description. Still though, it's decently entertaining as a rage game, so I probably would have enjoyed it if I was into those.

thomastc
 • 13 days ago • 

You spent so much time wondering whether you could, you never stopped to think if you should. Seriously, this is great and achieves everything it sets out to do. You have some amount of control (more than in QWOP, but that's a good thing), but it's hard enough that hilarious setbacks are never far away.

Login to comment

Links

Windows + WebGL

Author

AaronBacon

Details

High scores Submit score

#UserTime
Be the first to submit a score!