alien to the past

Find your way back to the Mothership!

You wake up in deep, ancient caves.
You seem to remember lots and lots of ice…
Now, surrounded by a primitive kind of people,
your only wish is to return to the Mothership.


  • WASD to move
  • Mouse to aim and shoot
  • P to pause
  • M to toggle music
  • N to toggle sound effects

Voting results


This game entered in the Team competition (6 entries).

Comments (10)

 • 2 years ago • 

You nailed Audio for sure. Gameplay is very good as well, but starting with the second level, it was too difficult for me. I wish there was a way to slow down the scroll speed (or not have any scrolling, at least in the lower levels). I thought the tutorial level was fun because it gave me time to strategize.

Overall, great concept. I think this game has a lot of potential.

  • 2 years ago • 

@heyheyhey Thanks! You're right, the scroll speed was turned up way too high. The game ran much slower during development ^^ I have reduced the speeds drastically, if you want to give the game another go!

 • 2 years ago • 

It's a lot more playable now — I was able to beat one level, at least, and made more progress all around. A much better experience. I adjusted the ratings.

 • 2 years ago • 

This was a super polished experience! A lot of thought was put to the sound visuals and gameplay, and overall everything seemed to be put together really well. Good job!

 • 2 years ago • 

This was so hard! :D I beat it with all the coins though. So must be in the perfectly balanced category for me.
To be honest, the combination of digging for coins, fairly small playing area, scrolling levels and very hard fighting mechanic made it frustrating very often. Really good work on the mechanics though. The gameplay would have been lots of fun if it was mostly exploring. Audio side wasn't incredible, it did its job nicely. Graphics were as great as I'd expect from an Aurel300 game :)
I really like the cave's organic-like hexes. I didn't even think about that each shot just removed one hex. It felt much more "natural" destruction, if you get me :D
If I could change one thing, I'd add a mouse lock and/or full screen mode. I moved my mouse outside of the play area once or twice and it's not fun.
Great entry!

(@jcatie) • 2 years ago • 

May end up being the jam game I've spent on the longest trying to get through those damn levels! :D
That 2nd level is definitely a spike in difficulty. Rammed my head against that wall until I needed to give other levels a try and ended up being able to beat them all except for #3 (my nemesis forever).

An all around solid playing experience and a challenge! The unbeatable laser shooting cave men were truly annoying (in a good way :D) and the mechanic to get rid of them was an interesting addition (although a huge challenge in some parts!).

Overall, an interesting challenge which seemed to end up promoting player agency: for example, I had to give up trying to do anything to the cavemen or collecting all coins in favor of beating the levels :D

 • 2 years ago • 

Great concept and execution, especially the destructible terrain and how you can use it to your advantage. Good map design too, which allows for interesting options along the way. It's too hard for me, but that says more about me than about the game.

I love the music, but it makes the sound effects a bit grating in comparison, from an era with half as many bits.

Really impressive that you made your own physics engine during the jam!

 • 2 years ago • 

Very well executed but also very hard for me. Loved the music and the graphics. I'd make it more obvious about how much health is left.

 • 2 years ago • 

Excellent game! music, visuals and everything great. after spending like 1 hour trying to beat all levels i finally got it! the in my opinion hardest leves is level 2.
it took me some time to discover the health, as @yozy said i would make this a bit more obvious.

 • 2 years ago • 

Had a lot of fun with this game. Having to blast your way through walls and enemies to escape the autoscroll has a kind of manic energy to it, and the rock crushing mechanic was really neat as well. I think the level difficulty was a bit weird though. Maybe I just getting better but the levels seemed to get easier as they went on.

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