Manage your resources by building a network of connections.

Make tons of money while building and maintaining the greatest mining empire of all time.
Watch out though as there are other things in space that want your riches to themselves.


Add connection: Click starting vessel and drag to target vessel. Connections can only be made with the vessel you are in.
Delete connection: Hover with mouse and press space.
Create vessel: Click on the 'New Vessel' button.
Destroy vessel: Can only destroy red vessels atm. Hoves with mouse and press space.
Open attachment menu: Right click on the vessel you are in.
Close attachment menu: Click outside the menu or press escape.
Move to vessel: Right click on a vessel connected to the vessel you are in.
Move Vessel: If your vessel has thrusters, left click and the vessel will move to it.

Voting results


This game entered in the Solo competition (33 entries).

Comments (16)

Mills !
(@Mills_Himself) • 4 years ago • 

I didn't quite understood the final goal of the game, but still, I like it.

I don't know if it was your intention, but the music and the "slow" pace of the game is pretty relaxing, so even if I had no idea what I did, that was a nice time.

 • 4 years ago • 

I cant move to another vessel by right clicking it. Even if its connected… :-/

 • 4 years ago • 

Damn, that's a complex game for 3 days of developping!
Your video tutorial sure helps to understand it better!

The music is very soothing and despite the gameplay being rather slow, it all works well together!
Some things might need some adjusting, like in order to put the energy generator on the 2nd ship you need first to build 2x materials storage on it and then transfer some materials from another ship, it's a bit frustrating.
Overall, really cool, I'm amazed how you created such an advanced game in such a short time!

 • 4 years ago • 

It's really hard to understand what this game about, without tutorial (just like in my game ;D) :/
But after tutorial it seem to be a quite interesting and well thought out game

  • 4 years ago • 

The goal is pretty much to mine the asteroids.

Oh that sucks. You can only move to a vessel that is one connection away. Maybe that's it? Thanks for trying.

I realize there are a ton of numbers I probably should have changed. I had to sacrifice all balancing just to finish this. Next jam I'm going back to platform shooters :/

It really isn't the most intuitive. Glad you thought it was thought out.
I have a mac so I couldn't play your game but it looks beautifully complex as well.

 • 4 years ago • 

@CoherentNonsense, no no, this entry is really cool, I think that if you have what it takes, keep doing things like this, it's very impressive!

 • 4 years ago • 

The mood you set with the music and muted visuals is really chill ! It is appeasing and peaceful.
I didn't get everything that was happening, but so do I in my everyday life.
Congrats on your game :)

 • 4 years ago • 

Complicated stuff, but nice! Concept-wise this already beats Stellaris in my book :-P I like how it feels spacey yet comforting (to me at least) because of the music. Of course it's quite crude in terms of UI, requiring lots of patience and not giving a lot of easily accessible info in terms of where the energy and materials are and which elements require what. I was happy to have installed two turrets by the time the attacks started, took me a bit by surprise. In the end I saved up enough to build a second energy core in one of my new vessels, but to my disappointment it did not start generating energy. At that point I ragecrashed into the planet. Refreshingly different from most game jam entries!

 • 4 years ago • 

@CoherentNonsense, well , thanks ;D

 • 4 years ago • 

So I managed to increase the capacity of a Vessel to 3000 items, and created an Energy Core on it, but it's not producing it's own energy. What am I missing?

 • 4 years ago • 

So complex in so little time. This is one of the most unique games I've seen. Great work for sustaining such a big idea so quickly and well.

 • 4 years ago • 

My game is still going :P but submited a highscore anyway in the meanwhile.

Great game, nice idea and well implemented. Simple graphics and nice music.

 • 4 years ago • 

More than anything, this game requires UX work. There is soooo much in this game (especially considering a three-day-jam) that it requires a very clear and elegant UI. Explaining and easing players into it.

Will you continue improving this game? I do think you are onto something cool and special here.

 • 4 years ago • 

Really well-paced, with a lot of mechanical depth. Soothing soundtrack and theme manifested well into a core mechanic.
As others have mentioned, UX and approchability is a little lackluster - tutorial video was absolutely required viewing to figure out how anything worked.
Enemies come in very fast and there's little warning to get yourself prepared for them.
Would love to see where this would be with a few days' work tidying up UI.

 • 3 years ago • 

Wow this game is amazing, spent over an hour on it now and still haven't used everything. The enemies are a bit tough though, the dificulty ramps up pretty fast I think. Pretty cool stuff especially with the micromanaging all the connections, fits the theme so darn well. Most interesting game in this whole jam I think even though the core concept is simple, it was just very well executed :D Like this a lot

  • 3 years ago • 

Thanks. Don't worry, I don't fully get it either at times.
Glad you liked the mood.

Aw thanks. Explanations of each attachment is something I completely forgot to do somehow so that's an accomplishment for just getting some defenses up. I may have forgotten to add the energy core to the shop which was just one variable so rip. Sorry bout that

Wow, your screenshot looks amazing. That's exactly how I pictured it to be.
You're probably not missing anything with the energy core. I think i just goofed the code sadly.
Thanks for playing

Thanks (:

100% needs a Uanything.
I'd like to add some stuff after I reorganize the entire thing since it's gamejam code rn.

Thanks for playing.
I'm going to see what better UX I can make. Hopefully it does only last a few days /:

Oo that's a long time. I'm happy it kept you interested for that long.
The enemies weren't as thought out as they should have been.

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