Rescue as many Spirits and rack up a highscore

Inspired by the old Sega Arcade Game Flicky and Sonic 3D, Play as a Programmer Art Bird that has a connection to spirits. Using it's ability to connect to spirits, rescue as many Spirits while dodging Red Programmer Art Models and accumilating your score multipler. The more Spirits that are following you, the larger the score bonus however the more difficult it is to avoid danger. Keep an eye out for treasure to increase your score multiplier.
You are on a time limit so Rescuing Spirits or collecting Clocks grants you more time.

TL;DR: Avoid Red, Collect Blue, Take Blue to Yellow Door. Collect Clocks for more time. Collect Coins for additional points and increase Score Multiplier.

Version 2: Fixed bug that prevent player from earning points when saving spirits. Any other bugs discovered are now features as they should not affect the scoring. Sorry if the issue affected your current score. Please have another shot at the highscore and claim the top place.

Arrows to Move
A to Jump
S to Show Spirit and Exit Locations
Return to Restart
ESC to quit

Xbox Controller:
Thumbstick to Move
A to Jump
X to Show Spirit and Exit Locations
Start to Restart

Voting results


This game entered in the Solo competition (33 entries).

Comments (11)

 • 3 years ago • 

looking forward to it

Mr. Chocolate Salmon
(@mr_chocolatesalmon) • 3 years ago • 

Not a bad entry for your first! Gameplay was simple and smooth, the shaders showing the hidden spirits was good, and the game was easy to get the hang of. The text was a little hard to see at times, especially with the black font, and so perhaps adding an outline may have helped. Also the jumping was a little hard to judge at times with the single perspective, so I missed a couple jumps.

Overall, it fit the theme, and was easy to play. Good job!

 • 3 years ago • 

Great game! The time limit made the game fun as it got me to get more blue spheres. I also got the score of 17290 :))

  • 3 years ago • 

@pyxelrfcp, @Mr. Chocolate Salmon
Hey, thanks for playing. Glad you both liked it!

 • 3 years ago • 

Took me some time to understand that when you bring back blue orbs you get more time :D
Fun little game!
I managed to collect almost everything on the level

 • 3 years ago • 

Feeling sad because i lost all my balls. I love it because i get to wander everywhere in map and collect the balls

 • 3 years ago • 

Pretty simple but kinda fun, very relaxing. Some music and sfx would have been nice but it was still a good little time regardless.

 • 3 years ago • 

This is a pretty cool game, even with programmer art! Sometimes the movement was a bit strange, but I blame the perspective for that.

 • 3 years ago • 

It was fun to play but the +1 time bonus per blue ball the game to easy. It makes possible the fact of getting ( almost ) every blue ball in the level, leaving you with no specific task.
I would prefer a game where no matter what I do I will only access to 20-30% of the total balls, forcing me to find the best way to do it. The leveldesign was nice, it really makes me want to explore every corners of the map…

  • 3 years ago • 

@Yaro: Hey very nice. I probably should have included a guide of sorts in game since the lack of art does make things a bit ambiguous. Still glad you liked the game.

@YongBoi: Glad you enjoyed my game. That was one of the main ideas of the game, the gamble of having such a long congo line while avoiding danger.

@Baconinvader: Thanks! I have no experience with audio unfortunately so I chose to focus on the gameplay side. Might try working in a team next time so I can spare others my Programmer Art.

@ratrogue: Yeah, an isometric perpspective can make platforming difficult.I did try to avoid requring super precise platforming in the game but even simple jump challenges may seem unclear. Maybe ground textures might help with the perspective since the solid colour doesn't help with depth perception.

@benjamin: I was debating on whether or not to give players a time bonus actually since I wasn't sure if people would be able to find all the balls around the map or have enough time to explore enough. Didn't have enough time to playtest either so wasn't able to balance it either. Ultimately, I chose to give players more of a chance to find everything but I understand your point.

Thank you all for playing!

 • 3 years ago • 

This was a really cute snakelike game! Floating around with a long tail of balls was so cathartic it made me wish for an untimed sandbox mode! :D

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7@Mr. Chocolate Salmon14680 
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