Wandering Soul - The Story Behind The Game 0 0
I just finished a video that covers and explains the development of Wandering Soul from the top level!
I just finished a video that covers and explains the development of Wandering Soul from the top level!
'Tis a hard game. I'd advise not playing it if you aren't comfortable with bullet hells. lol
I just have the sound and music left (plus some minor tweaks).
In the meantime, here's a video of me beating the boss:
yay
Fancy lighting. Yay.
Mandatory GIF to make you look:
Feel free to check out the game as well.
https://alakajam.com/10th-alakajam/999/maup/
I didn't have much time, but I managed to get this done in < 8 hours. I just have to do the audio now.
I'm pretty proud of the game design for once. I finally made "not a platformer" (while still making a platformer).
This will be my 9th Alakajam (I competed in 1 PyWeek and 8 Ludum Dares too).
I've been working on a new framework to help me quickly build well performing and scalable platformers, which I'm excited to possibly be using for this event. I've been using it to work on my largest project ever. \o/
I'll probably stream most of the jam on my YouTube channel (only the dev, not the ScoreSpace part) if anyone is interested.
Here's what I'll be using:
Good Luck!
I've just got some levels to make, some polish to do, and a few simple mechanics to add. \o/
EDIT: I'm pretty much done. I've just got music and SFX left. Take a look at what it looks like after all the polish.
performance test: