From an early prototype this morning… The 0th of hearts wins every time!
Lazy bones me, got to work late on an overly complicated design and had to scrap it…
Restart yielding some results. Will keep the interactivity extremely simple, more time for graphics and audio.
Day 2 for us is almost over, we only have a few hours left before we'll head to bed. The jam started for us around 10pm last night and we only settled on an idea at noon today. However, the game is coming along great, and we really love the idea we landed on.
I had a great time making this chunky computer! Have to make a few more key graphics and then it's time to polish all the art.
Will I manage to complete a game in a personal best time of 2 days? Stay tuned to find out.
Things completed so far:
Roadmap
Wish me luck!
I've mostly finished the combat! :D
The game looks pretty cool when screenshots are taken:
Also funny things happen if I don't cap the recoil:
I've been browsing the page looking at everyone's progress updates and I've gotta say all the games are looking amazing!
I can't wait to play them all when the jam is done!
My school simulator is still going ok, I'm finishing up the first set of school buildings, and I have my soundtrack.
Want to build an inner-city suburban school? Of course I had to include that option. Here is that WIP environment:
I am excited. I am done for day 1, I have a very basic prototype. Tomorrow I will do the art and polish it up a bit. If I have time I will make the game a bit more complex, I might have scoped too far down to be satisfying.