Posts

I'm In! 0

sewerbird • 6 years ago on 4th Alakajam! 

Between jobs, so I have a rare chance to dedicate a whole weekend to a game jam! I'll be implementing my game in Löve2d and, aside from some helper code I typically use in game jams, will be starting from scratch to make something small and complete. I'm hoping to make something simple, snappy, and polished, so my goal will be to complete the gameplay on the first day, and spend the second day entirely on assets and playtesting.

We're in 0

Tete • 6 years ago on 4th Alakajam! 

A friend and I are participating to this jam. We're two students in programming and not very experienced in jams but that's why we are joining. We'll most likely be working on Unity.
Also, we are looking for artists to help us creating the assets.
Thank you for reading !

I'm in! 0

Yngvarr • 6 years ago on 4th Alakajam! 

Howdy, guys and gals! I'm here to have my extra dose of game jam (because it's so yummy). This will be my first solo jam, so the game will be even smaller than my previous ones (not here, on Ludum Dare). Also, it means that I will use the familiar tools and keep the visual design minimalistic. Here's what I got:

  • Vanilla JavaScript with SVG for rendering (or PIXI if I feel raster);
  • vim for coding and elementary arithmetics;
  • GIMP to mess with screenshots;
  • peek to record gifs.

Sad thing is I won't be around full weekend, so I'll possibly take an extra day and stay unranked. Well, jamming is about having fun, not rank.

Have a great jam! =D

Just Joined! 0

Purn • 6 years ago on 4th Alakajam! 

Hi guys

Just joined the 4th Alakajam! hope to make a great game with my friends!

I'm in! 0

TheRealdelep • 6 years ago on 4th Alakajam! 

I'll probably be in, alone or with some of my team mates if they're free. I'm a designer and audio guy from Belgium. I'll be working with Unity, Ableton Live and Aseprite or Photoshop. Enjoy the jam folks!

Will give this a try! 0

Wan • 6 years ago on November Challenge 2018 

Ever since releasing our 3rd Alakajam! entry A.G. Hope, I've had plenty of ideas to expand it into something more ambitious. I feel that with some effort (towards replayability and content variety) it could get good enough to make me comfortable selling it.

So my goals for November would be:

  • Finish rewriting the core ship building mechanic (something I started after the jam but never finished)
  • Define a MVP for pricing it at $2 probably
  • Complete the game
  • Publish it on itch.io

I'm not sure how much time I'll have to work on the game though, so if I want to make it I should probably start straight away ^^

Introducing the November Challenge! 1

DaFluffyPotato • 6 years ago on November Challenge 2018 

What is the November Challenge?


The November Challenge is an event in which you release and market a game or game related product during the month of November with the goal of making $1. The goal is to use (and hopefully improve!) your release and marketing skills with the goal of making money off of something you made!


What can my product be?

Your product can be a game or anything game related. This includes tools, assets, etc..

What qualifies as a win?

The goal is to make money off of your product and learn about the release and marketing process. The amount of money earned is somewhat arbitrary, but if you want to set an amount, you can use 1 unit of your local currency.

How does the community participate?

People are encouraged to give feedback on each other's products. Even if you didn't buy someone's product, you can still give them feedback on their marketing efforts!

Do I have to start the project in November?

You can complete an old project or start a completely new one! The only requirement is that the project is released during the month of November.

When is the November Challenge?

As the name implies, it's during the month of November. (Nov. 1st 7PM UTC to Dec. 1st 7PM UTC) The 1st November Challenge will be held this November and hosted by me!

I'm In (80%) 0

iamdreaminggames • 6 years ago on 4th Alakajam! 

Im 80% in!!! I hope that I will be able to raise that to 100%!

I'm going to make it really simple!

Time for round 2! 0

Ztuu • 6 years ago on 4th Alakajam! 

I took part in Alakajam #3 so looking forward to this!

I'll most likely be using Unity2D with C#, pixel art software like graphicsgale amd beepbox.co for some chippy music.

However I've been learning blender recently so I'm tempted to push myself to try something 3D. I'd probably sacrifice having a game that isn't as good but be learning a lot more in the process.

I guess I'll decide when the theme is released!

Good luck everybody!

We're in 1

NotSpaghettiGames • 6 years ago on 4th Alakajam! 

First Alakajam but we've done many ludum dares