We're finally gathering again our team of friends that first worked together for LD43 (see pic on the right for the resulting game).
BalBoom and Thrainsa last worked together for the 5th Alakajam yielding the Trinity puzzle game. I'm also a regular partner of Thrainsa, just check our profiles to see how many jams we joined together :)
The goal this time is to make a platformer (probably not tile-based), the kind of stuff that is easy to make when taking advantage of Unity's physics engine and its other native tools. That would mean less time writing code, more with the level editor making actual contents.
The idea is inspired by a short game (see gif below) made back in 2017 for the very last MiniLD held by Ludum Dare. I had lots of fun making it with very little code: most of the time was spent drawing random shapes on Photoshop, importing them into Unity and building levels out of them. Reusing that approach as a starting point would be great to quickly get BalBoom up to speed as our level designer.
Good luck to all!
Alakajam is a non-profit organization, which means we run elections every year to choose a new board! It's also an opportunity to recap the year, so everyone is welcome to assist it. The meeting will be held on our Discord server, this Thursday 22 August at around 7pm UTC. More info in the pic below!
My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.
There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.
The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).
Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.
Being away from home this week I'm aiming for something small, so here's a couple rough game ideas I had to put aside, feel free to find inspiration in them:
The player has to transform a polluted city into a greener one. The view is top-down, tile-based. The gameplay consists in spending slowly refilling money by replacing tiles from certain types into other types, the goal being to reinvent the way cities are organized in order to pollute less.
Comments : It might take a while to get right in terms of balancing. The AI should be fun to code but a bit long to complete. And yes, you can probably win by replacing everything with parks, maybe the city population at victory time is your final score?
This could work either as a walking simulator (made with RPG Maker for instance), or simply a simple interactive story. Something visual like a top down RPG view with some interactions would probably work best though.
The player goes through a typical day. The first day plays itself without any choices, the protagonist having certain habits. A certain event makes them suddenly willing to change their routine for the better good. Throughout the next day and onwards the player is faced with multiple difficult choices. What's better for the environment might have a negative impact in the short term (especially in terms of comfort), but turn out helpful in the long run:
Various possible endings to that once the player has reached a green enough lifestyle. Maybe something to hint at an apparent uselessness of all the effort when there are industries nearby blasting waste at a different scale…
It's official: the results for the 6th Alakajam! are out! You can find the results here:
Kudos, high fives and back slaps to everyone who participated, in whatever way(s) you chose to. We hope you had a blast! If you have things to say about the event, we've got a short survey you should definitely check out.
The next Alakajam! will take place on the 20-22 September 2019 week-end, book the date! Since September is in a long time, we have a couple events in store before then:
Have a nice summer everyone, we hope to see you in the upcoming events!
Congratulations everyone for joining the jam :) You just made a game in 48 hours, which is an impressive achievement in itself!
For the next two weeks, all entrants will be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Constructive feedback is one of the best ways to learn and improve your game design skills, so please dish it out in buckets.
By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified.
On June 16th, at 7pm the final results will be released and the winners crowned :)
Submissions are still open for unranked submissions: while those won't be officially ranked, they can expect as many people to play & comment on them. So, if you haven't finished your game in time, it's actually not too late to complete something! Game submissions will completely close Monday at 9pm UTC.
Click the image to try the 88wpm typing game :)
At this point the game is not really online, instead all replays are stored for future players to compete with. This way the game won't feel empty during the rating phase.
There's still a lot to do if I want to actually fit the theme (not mentioning the car sprites are terrible), but the core gameplay works which is nice. More details on my roadmap on the entry page
The 6th Alakajam has now started, good luck to all! Let's get cracking!
The deadline depends on whether you want to enter the ranked or unranked category:
For both categories, you have one additional hour after the deadline to create your game page, but we advise you do that in advance.
We all enjoyed the awesome opening ceremony created by @Aurel300 and @DanaePlays. If you missed it, you can still find it at Danae's Twitch channel.
But most importantly: have fun!
The new Alakajam! is finally approaching and will start on May 31st.
The goal of the event is simple: make a game, from scratch, in just a weekend. You can do this on your own, or in a team, you can be a seasoned pro or a total beginner. If you opt-in to the competition, you will be ranked against every other contestant!
Dates | Phase | Description |
---|---|---|
May 17 | Theme submission & voting | You can submit theme ideas for the jam and vote for all other submissions. |
May 24 | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
May 31 6pm UTC |
Countdown stream | DanaePlays and Aurel300 host an official stream on Twitch to launch the event! |
May 31 7pm UTC |
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Start making a game solo or as a team, and simply submit it before the deadline! |
June 2 | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. |
June 3 | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
June 16 | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)