Submitted without comment.
Anyway. I'm working on a PICO-8 game based on an idea I had ages ago. I have many extensions in mind, but really trying to just finish the core gameplay for now. It's a game about winning.
I'm here! I'm working with Twine for this jam, so when "falling" was announced, I was stumped. I was still at work for a few hours at the beginning, but by the time I got home I had a basic idea of what to do.
Progress so far! Since Twine is text based, I'm not using any graphics (or sound), so I decided to get a sense of "falling" by using a timer. The player will have between 30-60 seconds to get through what parts of the story they pick and then see where that gets them when the game ends. I'm inspired in part by Queers in Love at the End of the World.
It took me a few tries to implement a timer, made even harder since I had limited access to the internet yesterday. The way I initially wanted to use the timer didn't work with how the Twine format works, but I have a timer now and it's functional, which is what matters!
Been going at it for about 10 hours including breaks and quite happy with what I've done. I'm still learning Unity, programming and 2D stuff. For some reason 2D seems to be much harder than 3D coding wise. Anyway here is a short video, apologes for the background music :P
Concept art | Level modeling progress |
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Our project is (if all goes to plan) a mix of an action & a strategy game, when we control a young Ares. His father Zeus having gone asleep, he takes his chance to wage war on Earth and turn all Zeus worshipers into his own!
Apart from the "falling asleep" take on the theme, we'd like to make the player jump back and forth between Olympus and Earth frequently in order to plan his tactics from afar, then jump into the action and fall on humans in a devastating attack :P
On the right is the current art progress. Yes I'm late, very late D:
Me and @simogecko are in!
We take "falling" as temperature falling and you will have this cold winter!
Pop Statio aesthetics do feel like cheating, but for my first 2D game this seems to be coming out ok
First jam, and first time challenging myself with something a lot of you might think is basic. Haha
I'm more of an illustrator than someone who codes, but I'm just as passionate about coding as I am with art.
Todo:
Character animation
Obstacles
Death
Enemies
Gold
Purchasable Powerups
Hopefully I can get it all done by tonight. D&D Session tomorrow!
Got my concept, it's … a sort of childrens-book pseudo-screensaver thingy where you swipe to (indirectly) control falling leaves through the power of wind. The leaves are a message from Autnum to Winter, that ask to save us from Summer.
First Winter was going to be the most dangerous part of the game but then I found out it'll be 25 ~ 27 degrees Celcius outside today. Mid-Oktober. In the Netherlands.
In completely unrelated news (read: totally related), I've decided to go for the Unranked catagory, also to give myself a little more time to learn GameMaker (Yes, learning engines before gamejams would be sensible, but apearantly I'm not) and give the game the juice it clearly needs (much will depend on the visuals).
Also also, there are some chores planned for monday that occupy a too large a slice of my attention span. Doing them now will free up valuable mind-real-estate (mind-estate?).
Also^3, maybe it's time to get off chasing the high of attempting a good ranking in these type of jams. There is so much left undone when I try to release 'on time', just to get into the '2 day' version of things. Maybe I can pick that up another time.
So, has anyone else (already) decided to go for Unranked? If so, why?
I don't have a clue how to make music, are we allowed to use 3rd party music that's available for free?
The launch livestream was a troubled one :,-) but at least we still managed to run the polls & givaways! Congrats to opbabou, scrayth, Jlindskov & DaFlufflyPotato for winning the badges. Here is a recap of the poll results:
As expected, a good chunk of the community is made of people who define themselves as programmers. While this was expected - and especially makes sense for the solo category, it's really something we could work to improve in the future, to add more diversity and help teams get made. How? That's a question worth thinking about! Ideas welcome.
While 3D graphics appear as a clear first place, if you regroup Pixel art + Other 2D into a single category it's actually a perfect tie!