I'm going back to my 12yo self's roots and started with the main menu. As one should do!
But I guess this Kajam is a good reason to get started!
Let's see how far I can take this in the remaining time.
Cool kajam! I've picked the following limitations:
Esoteric: My entry targets Windows 3.11. Exactly how I'm going to distribute this in a way that anyone can play it remains to be seen
Illustrator: Hand drawing all the art. I do a fair amount of amateur art for fun, but almost never using physical media. I'm hand pencilling, then inking, and finally scanning all the graphics for my entry. Not being able to repeatedly hit 'undo' each time a line is slightly off has been the biggest challenge in the jam for me
Window dressing: Game windows are part of the gameplay. For one, the game needs 'Windows' 3.1(1) to run, but also involves popping up multiple views, each in its own window. Managing these is part of the gameplay, though not particularly complicated.
Instead of my usual cross-compilation shenanigans I'm making the game from inside a Windows 3.11 virtual machine, hosted on a raspberry pi (my main desktop pc at the moment). The screen redraw in the VM is pretty slow, which means that sometimes moving a window, of which I have many, triggers a ten second or so screen refresh. It's pretty painful but is all part of the fun (I keep telling myself).
I'm using Visual Basic 3.0, which I thought would save me some time being designed primarily for interface design, but having to learn such an old version of Visual Basic might be taking longer than drawing the scribbles illustrations.
The task: make a game by 9th of June, using one or more of these limitations. Pick as many or as few as you like - if you're feeling brave, you could even take one from each category. They're intended to be flexible, as we have a wonderfully mixed community creating games in lots of different ways.
Good luck, and let us know your limitations!
$obscure_platform
.Note: if you need something more specific for the Demoscene limitations, I suggest looking at the Revision PC events.
The task: make a game by 9th of June, using one or more of these limitations. Pick as many or as few as you like - if you're feeling brave, you could even take one from each category. They're intended to be flexible, as we have a wonderfully mixed community creating games in lots of different ways.
Good luck, and let us know your limitations!
$obscure_platform
.Note: if you need something more specific for the Demoscene limitations, I suggest looking at the Revision PC events.
The 15th Kajam is nearly here!
Get your spellbooks ready folks, because we'll be jamming again in May. The 15th Kajam will run from 3rd May, 20:00 UTC to 9th June. (That's this weekend!)
The theme will be: Limitations.
Back in the day, game creators had to work hard to squeeze the most performance out of their processors and limited hard disks, the best art out of their palettes, and the most fun out of their printers. This is rarely a problem for indies nowadays, but it can still be inspiring to work within limits.
On Friday at 20:00 UTC we'll announce a list of limitations - some like the above, but others, too. When you enter the jam, we want you to choose a set of limitations that inspire you, and then see what you can create over the month.
Rules
The 15th Kajam is nearly here!
Get your spellbooks ready folks, because we'll be jamming again in May. The 15th Kajam will run from 3rd May, 20:00 UTC to 9th June. (That's this weekend!)
The theme will be: Limitations.
Back in the day, game creators had to work hard to squeeze the most performance out of their processors and limited hard disks, the best art out of their palettes, and the most fun out of their printers. This is rarely a problem for indies nowadays, but it can still be inspiring to work within limits.
On Friday at 20:00 UTC we'll announce a list of limitations - some like the above, but others, too. When you enter the jam, we want you to choose a set of limitations that inspire you, and then see what you can create over the month.
Rules
After a long discussion it was discovered that many Americans do not know the term "Fortnight" and confused it with the name of a popular video game. I have a confused background and had just assumed everyone knew the word, but I thought it was archaic and only used in books like "Lord of the Rings" or other situations where you want to sound like the old times. Other people told me that the word "fortnight" was a perfectly normal word in perfectly normal usage.
For those who don't know, fortnight is a word that means two weeks.
Where does that leave us? Well, we intend to keep providing an event where you can submit anything you are working on, whether from a game jam or your own deep dark secret project that will only be released when absolutely perfect, and have this event so that the community can comment on and critique games. We won't even be strict about the two weeks part, which might be additional reason to drop the "fortnight" moniker. However, what ever the name, the idea will continue.
But, in the interest of community feedback, what do you think? If you have an account on mastodon, go over and vote what you think about the name change! Comments on this will be read! https://mastodon.gamedev.place/@alakajam/112197934222212646
Or you can leave a comment on this post if you wish!
The Feedback F…… will start on April 12th and continue for two weeks until April 26th. We will open the submissions before this time, and you can even submit feedback before (or after!) this time, but those are the official dates. Be polite, be nice, be critical, and we'll provide some resources on how do that effectively. You are welcome to submit anything that still fits in to the alakajam rules. If you are submitting a commercial project, please allow for a way for alakajammers to play for free, whether by temporarily setting the price to zero or giving out keys or however you can.
Get your projects ready for public consumption! This is coming soon!
Looking forward to another Kajam, thought I'd sign up a little early and make sure it's in my calendar. Bummed I was unable to join the most recent alakajam, so now I have to wait in jam-jail until May.
Hopefully the theme will be something retro-friendly, I haven't done any 'modern' gamedev in a few months now - old consoles and computers are better (and people will say 'wow this runs on DOS? so cool!' and ignore the fact that the game is awful).
Also I'm hoping we maintain a no-AI or 'all AI content must be declared so voxel can downvote it' stance on jam submissions. I'm only interested in playing things made by the alakajam community, not content fever-dreamed by water and energy guzzling ML platforms trained on stolen content, thanks!
The jam is up! Well done everybody. Give yourselves a pat on the back and take a break.
Check out the results! Congratulations to the winners, and to everybody who participated. Game jams are hard, and you all did great.
In April, we have Feedback Fun Times 2024! An event where you can show off what you've been working on, and get some of that delicious, constructive feedback (as well as oodles of appreciation). Following that in May we have the 15th Kajam, a month-long event often for honing skills or working on taylored themes.
You can follow the Jamician on Twitter or Mastodon to keep up-to-date with the goings on in the community, or join us on Discord.