Posts

Alakajam! non-profit meeting tonight 0

Wan • 5 years ago 

Alakajam is a non-profit organization, which means we run elections every year to choose a new board! It's also an opportunity to recap the year, so everyone is welcome to assist it. The meeting will be held on our Discord server, this Thursday 22 August at around 7pm UTC. More info in the pic below!

Tweaks 0

SavedByZero • 5 years ago on Climate Change Jam entry  Garbage Monger

Adjusted the balance a bit (robot fish takes 2 seconds to digest now instead of 5) and added a garbage count.

Future design plans go like this:

After keeping the fish at least one mutation away from "fish kong" for a long enough period, it will swim off, add itself to a rescue tally (points proportional to how little de-mutation it needed), and another fish, or several, will swim into view. New kinds of fish, new looks, new paths, different speeds. Keep them safe for long enough, and the cycle will keep going.

Right now I don't have the art resources or the time to make any of that look remotely decent, but the goal for this was basically to make a one level concept demo.

Submitted "Forest Poems" 0

ratrogue • 5 years ago on Climate Change Jam entry  Forest Poems

Our first "game" for the Alakajam, yay!

Thanks to everybody participating in this jam - it means a lot to us, and hopefully it will indeed have an impact, however small it might be.

It's END !!! Release of Fish And Plastic 1

Sullixou • 5 years ago on Climate Change Jam entry  Fish And Plastic

IT'S END !!!!

After one week of work the Fish and plastic game is able !

I hope you enjoy and have fun , thanks for play it and for support our entry :hugging:

Fish An Plastic

Come test our little game where you incarnate Billy the fish in is survive. The goal is simple you must survive the most possible you can without touch trashes and be catch !

Will you survive enough to see the true end ?

https://alakajam.com/climate-change-jam/754/fish-and-plastic/

Released 0

Almost There 0

ashtok897 • 5 years ago on Climate Change Jam entry  Project Lazarus

Hit Beta, now polishing it as much as possible.

Day 2 0

SavedByZero • 5 years ago on Climate Change Jam entry  Garbage Monger

Updated the game with the robot fish mechanic. Using this, and requiring digestion time allows for a much wider potential ecosystem of game mechanics going forward.

Possibilities include a store to buy stuff like better digestion capacity or longer range targeting.

And of course, eventually more levels with more kinds of fish.

The Last Website On Earth 1

Wan • 5 years ago on Climate Change Jam entry  The Last Website On Earth

The concept

My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.

There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.

Current state, 24 hours before deadline

The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).

Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.

Hit Alpha Now 0

ashtok897 • 5 years ago on Climate Change Jam entry  Project Lazarus

We have hit alpha state in our game now. All the features are complete, now will be focusing on asset completion and hitting Beta.

A cinematic we made in our game

https://www.youtube.com/watch?v=lXz9EP7yfS0

Screenshot:

https://imgur.com/TbIxWHf

Day 1.5 0

SavedByZero • 5 years ago on Climate Change Jam entry  Garbage Monger

Still in the hyper casual phase. I wanted a more sophisticated mechanic to clean up the trash (robot fish, or garbage machine, or something that reuires occasional maintenance), but started later than I intended and streamlined it to be less confusing.

Plans:

-difficulty curve begins a little too slowly, it may need a kick.
-when multiple levels become a thing, faster and more erratically swimming fish can be introduced (one per level is still the intention)