The Theme for the fourteenth Kajam is “Modding”. This relaxed, month-long event will start on the fifth of January 2024 and last until the fourth of February 2024. There will be no ratings for this Kajam.
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game. This can include full conversions, gameplay changes, changes to the game’s content, e.g. textures, maps or configuration files.
While a lot of developers aim at building their own game from scratch, many have started out by modding their most favorite game.
This Kajam is all about modding.
Pick any of the games you enjoyed playing and get creative. Can you add a new quest to that RPG? Or add a new map for players to enjoy? Perhaps there is a character model that you always wanted to see in that game? Or you can create a new gameplay system for any of the classic games? Let’s have some fun while creating and playing mods together!
For this Kajam you can work solo or in a team.
You have four weeks to create and submit your entry, starting on the fifth of January 2024, ending on the fourth of February 2024.
Every game that you can legally mod is allowed and the use of third party assets is also allowed. You can even mod any of your own games!
Now, start your engines and join this Kajam!
The jam is over. Long live the jam.
Great job everyone on submitting 21 awesome games. And a big "thank you" to everyone for playing the game of reviewing and rating and commenting each other's entries. You can find the full rankings below.
Big congratulations to all the winners!
The next Kajam will be a Multiplayer Kajam. After the awesome success of the last Multiplayer Kajam, we decided to go for another round in the month of June 2023 for one month of relaxed gamedev and a joint online gaming session. So make sure to book the date. Hope to see you then :)
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In September we will have a feedback fortnight and End of October there will be another Alakajam, but there will of course be separate announcements for those events.
If you want to stay up to date, join us on Discord
The Theme for the thirteenth Kajam is “Remote Multiplayer”. This relaxed, month-long event will start on the second of June 2023 and last until the second of July. There will be no ratings, but a dedicated gaming session after the jam.
https://soundcloud.com/laguna_999/kajam13-keynote-multiplayer
By definition multiplayer means that more than one person can play in the same game environment at the same time. Remote means that you play together over some sort of network and that you don’t have to sit next to each other.
What might sound as a daunting endeavor, is the chance to start thinking about games you usually wouldn’t do on a GameJam. Normally GameJam entries specialize on singleplayer experiences.
However multiplayer games allow for quite some different gameplay and a lot of unique situations for, well, multiple players.
This Kajam is all about multiplayer.
Let’s learn about the technical details of multiplayer games, like network protocols, serialization, buffers, lag prevention and other topics!
And most importantly: Let’s have some fun while creating and playing multiplayer games together!
For this Kajam you can work solo or in a team.
You have four weeks to create and submit your entry, starting on the second of June 2023 and ending on the second of July.
Every Language, Framework or Engine is allowed.
The use of third party assets is allowed. You can even add multiplayer functionality to an already finished game!
Now, start your engines and join this Kajam!
Thank you! The gaming session will happen shortly after the end of the Kajam. A poll for the date will be sent out right after. We will meet online at the alakajam discord server and have fun playing the games which were created during the jam and have a great time together. You are very welcome to join even if you did not take part in the jam.
With the theme now revealed, the 17th Alakajam! has started. Let's make games :)
If you're entering the competitive, ranked jam, and are unsure what you're allowed to do, please check this page for the detailed rules of the jam (in particular the "What is allowed?" section).
The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):
Big thanks to @alyphen for hosting the launch stream! If you missed it, you can still find it on the Twitch channel.
Have a nice week-end all of you, and see you on the other side!
The 17th edition of our 48 hour game jam starts on Friday February 24th 2023!
The event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, maybe even work on your current hobby project, the unranked jam will still give you an opportunity to get plays and comments.
Dates | Phase | Description |
---|---|---|
February 10, 7pm UTC | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
February 20, 7pm UTC | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
February 24, 7pm UTC | THE JAM!!! | Start making a game solo or as a team, and simply submit it before the deadline! |
February 26, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
February 27,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
March 12, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
Congratulations everyone! The Ranked part of the 16th Alakajam is over, so "well done" to everyone who managed to develop a game during the weekend.
The Unranked Part will continue for another 24 hours. You have until September 12,10pm UTC to submit your unranked entry.
For the next two weeks, all entrants are be able to give ratings on other games. Take some time to play & rate games. Getting constructive feedback is one of the best ways to learn and improve one's game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews and comments, which is highly appreciated.
Of course you can also enter your higschores for the games that allow to do so.
By playing & rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 8 to be classified. Otherwise, you will not get a final ranking!
On September 25th, at 7pm UTC the final results will be released and the winners crowned :)
Dear Jammers,
The submission deadlinei is approaching.
There will be an additional submission grace period of one hour for you to upload your game
Happy jamming and good polish everyone!
BloodyOrange and I will join the 16th Alakajam. This time just the two of us (compared to the 14th Alakajam where we participated in a group of 6).
I will use my JamTemplate as a starting point for coding and Reaper for music, SFXR for sounds.
BloodyOrange will use aseprite for art and if needed Tiled.
We will try to aim for a smaller game, but let's see what we end up with.
The 7th Alakajam Tournament is over!
Congratulations to the winners Synchronleuchter (with an all-gold streak), M2tias and AaronBacon
Give them a proper round of well deserved applause here at the leaderboard.
You will be contacted shortly to discuss selection and shipping of the prizes.
Of course Alakajam will have it's next event soon: Stay tuned for the 12th Kajam which starts at the end of April.
The 7th Alakajam tournament is live!
Lets have a introduction of our Games
Good luck to all contestants.
If you have not heard about it, there will also be prizes for the top three contestants!