DA here, woke 3 hours ago, breakfast done and back to creating assets.
Team is bright with happiness and we're killing the Level Design. We're going for a full Doom/Wolfenstein environment potion shop kinda thing.
No screen shot of the actual thing yet, it will come soon enough
Here's a pic tho!
14 pages of prose and design. Ended up reading quite a few articles and documents to get a feel for the topic. The philosophical alchemy books were not much help taken what I'm trying to achieve.
That should do for post production. Now it is time to start programming.
We made a late start due to a busy Friday evening for all three of us, but @ihnaut, @thrainsa and I are finally on track to make our game. We'll go with a good old shoot'em up, where the hero holds the famous Philosopher's Stone, granting him the power to explode into gold pieces all enemies that get in his way.
I'll try and make the models with MagicaVoxel, and of course set the mood with good old chiptunes.
Current state: Mockup done (pictured), Gameplay roughly in place (though we're still not decided what kind of powers will be used by transmutating elements, it will depend on the time we have), Code initialized. LET'S GO
So the main character of my game is an Alchemist Chen from the east, who follows the Tao path. Chen fights in battle with Wu Xing (means Five Elements) which can be converted into various kinds of potions, providing offensive force or protection. Here's the concept art. Not quite good but I did my best ;)
After about 12 hours hard working, I finally got the gameplay part done. Here is a demostration. I got no time for graphics and grabbed some random pictures in my computer…so just ignore them ;)
The key of my game is to use the right compound at the right time. Next I'm gonna do some concept art design and finish the resources making. Keep going everybody!