Posts

Half-way point 0

larzdk • 5 years ago on 3rd Alakajam! 

Will I manage to complete a game in a personal best time of 2 days? Stay tuned to find out.

Things completed so far:

  • 4 original music tracks (11 minutes total)
  • 7 sound effects
  • 60 "non-placeholder" graphic assets - I'm well on track to have more graphic assets in this than in both of my previous solo jams combined
  • New rendering features in the engine, like the decals required to render roads
  • New terrain generation features especially for urban environments

Roadmap

  • Finish UI implementation (started, pretty close)
  • Student AI (started, not as close)
  • More graphic assets (!) - yes, there will need to be more
  • Writing & scripting events - not started
  • I also have 1 more music track (the title track) and a bunch of sound effects still in production

Wish me luck!

Running 5

sebastianscaini • 5 years ago on 3rd Alakajam! 


She run.

Combat! 2

DaFluffyPotato • 5 years ago on 3rd Alakajam! 

I've mostly finished the combat! :D

The game looks pretty cool when screenshots are taken:

Also funny things happen if I don't cap the recoil:

Have some gameplay :D 3

Raindrinker • 5 years ago on 3rd Alakajam! 

Seeing Some Amazing Stuff 1

sebastianscaini • 5 years ago on 3rd Alakajam! 

I've been browsing the page looking at everyone's progress updates and I've gotta say all the games are looking amazing!

I can't wait to play them all when the jam is done!

Almost ready for school 2

larzdk • 5 years ago on 3rd Alakajam! 

My school simulator is still going ok, I'm finishing up the first set of school buildings, and I have my soundtrack.

Want to build an inner-city suburban school? Of course I had to include that option. Here is that WIP environment:

Core Gameplay Done 0

Aaaaaaaargh • 5 years ago on 3rd Alakajam! 

I am excited. I am done for day 1, I have a very basic prototype. Tomorrow I will do the art and polish it up a bit. If I have time I will make the game a bit more complex, I might have scoped too far down to be satisfying.

A.G. Hope: First look at our progress 1

Wan • 5 years ago on 3rd Alakajam! 

Not only we're clearly overscoping gameplay-wise, but I'm spending waaay too much time on art - which I usually procrastinate, but for some reason I'm having fun this time,

The game is about building a ships out of modular pieces by doing EVAs in space. The goal is to save as many people as you can and leave the galaxy before a race of ever-expanding Replicants consumes it. No pressure :)

Concept art/color palette

Characters

Our Main Character 2

sebastianscaini • 5 years ago on 3rd Alakajam! 

What do you think?

Always growing by eating your enemy's bullets 0

JohnMiz • 5 years ago on 3rd Alakajam! 

A game in which you can digest your enemy's bullets and growing or shrinking based on how much bullets you got.

At first you can only digest or collect the blue and red ones,
And when you are killing an enemy with different color, you have to ability to collect or digest that color too.

Not sure how much it fits the theme but let's see what will come up.

The player is pink one: