A Short Traditional Horror Game
Controls:
E - Interact
WASD / Arrow Keys - Move
Made by me with 3D props and Materials from PolyHaven and AmbientCG.
Sound Effects from freesound.org
Man the staging in the start is perfect.
Me realizing that I can only turn my camera to a limited degree was timed perfectly to the shadow appearing and start talking to me.
This kind of setup for the narration worked very well.
I think the outdoors scene would've benefitted from higher shadowdistance and less shadowresolution - because in the web version the forest is just very lit.
Some more props to fill the house will obviously go a long way of not only making the place more believable but also give the player a way to get distracted instead of B-lining through the puzzle.
The ending also could've used a bit more attention/polish as it feels a bit flat compared to the previous well made encounters with the shadow of the ghoul.
The post credits scene also was a nice nod to horrorgame tropes and the credits scene in general was pulled of very good.
In general the game shines through it's staging, which is especially an achievement for a jam game.
Hey, this was great! Janky is good word, like ratrogue said, but in a good way. I have only two actual problems. The positional audio was pretty weird at times. Maybe it was for chaotic for a reason? Playing on fullscreen with my ultrawide screen made me think that maybe everything isn't working as intended. At least the start menu was partly outside the screen at the start. That's more my problem than yours though. I could have tried to force the windows build to a 16:9 resolution…
Fun game!
"Shorten monologue" :D
This was genuinely creepy. I love the animations of shadows and movement that happen just in the corner of your eye while moving around. I don't want to spoil it for anyone who has yet to play but there were a couple of real horror moments too. Loved it.
I wonder if you could up the eeriness with some extra fog (maybe it's there on the Windows version? I played the WebGL one). I think there's potential to extend this if you wanted to.
Also really nice to hear some voice acting too! Don't find that in many jam games.
Also also, well done for finishing within the time limit! If I could award a special prize for that I would.