Golems, Cyclops and Flying Heads prey and feast on humans for food… and a guilty pleasure.
You are The Tower. They wronged you before. Pure and overwhelming rage fills every single one of your concrete blocks.
Raise your blade… Its time to fight once again.
-You must protect The Castle from the heartless beasts.
-Move with WASD, Swing your Mighty Blade with the Space Bar
-Push away and slay your enemies. Aquire their souls for PowerUps
-Prove to the world that your Rage is truly Unstoppable. Your points will be recorded forever in our online leaderboards.
Gety a glimpse of gameplay here:
A game by
Guilherme Nery - art, writer
Gustavo Franckevicius - programmer
Pedro Azevedo - programmer
Victor Silva - sound
Good fun. Awesome drawings, music reminds me of Ragnarok Online-- where is it from? Did y'all make it? Played it till I couldn't fight against the wave and perished… Doesn't seem like the leaderboard was working for me. Interesting story but a little strange. I think the tower looks really cool though. Fight tower knight!
I couldn't collect powerups that spawned a bit off screen, so I had to plan for that while trying to stay alive.
I like this game's personality, it's sincre and kind of charming.
The only thing ruined here is my spacebar ;) Good work guys!
Thank you for all the comments and input guys!
Regarding the powerups spawning at the edges, yes we noticed that a bit too late and did not have the time to fix it as well as some of the other bugs, time constraints and all.
Also, all the assets, music and scripts are original and were developed during the course of the jam by Guilherme Nery (Kaizo) for the art assets and Victor Silva (settingscon) for the music.
Thank you all again for playing!
This was very fun but I think there's still a lot of room for improvement. I think the enemies definitely need help bars or some visual indication that they're getting beat up because when I started against a bunch golem's it was really difficult for me to decide who or where to focus my attention. The controls felt unresponseive, especially the attack and I think that the power up system could use some work to iron out some issues (picking up multiple shields whilst one is active won't increase the active shields duration, you can't stack attack+ with speed+) but overall I like the idea, and taking the "tower defense" idea and subverting it was definitely on the mark for theme! Really enjoyed the background music too.
Fun game, the graphics are charming and the music's real good.
The game could however use some balancing as some enemies seemed to take far too many hits to kill, at which point it just became tedious.
But on the other hand fighting most of the monsters was really fun and the tower guy was easy to comtrol (even if he didn't always face the way I was moving)