Tower of Ruin

You are the last barrier between monster and your castle. Compete and get top rank on our online leader board!

Flames of War. Destruction and Sadness. Monsters and… Towers.

Golems, Cyclops and Flying Heads prey and feast on humans for food… and a guilty pleasure.
You are The Tower. They wronged you before. Pure and overwhelming rage fills every single one of your concrete blocks.
Raise your blade… Its time to fight once again.

-You must protect The Castle from the heartless beasts.
-Move with WASD, Swing your Mighty Blade with the Space Bar
-Push away and slay your enemies. Aquire their souls for PowerUps
-Prove to the world that your Rage is truly Unstoppable. Your points will be recorded forever in our online leaderboards.

Gety a glimpse of gameplay here:

A game by

Guilherme Nery - art, writer
Gustavo Franckevicius - programmer
Pedro Azevedo - programmer
Victor Silva - sound

Voting results


This game entered in the Team competition (14 entries).

Comments (13)

 • 1 year ago • 

GG Guys,
Looks good
plays good
maybe a little lack of return when you attack. all in all great game


 • 1 year ago • 

Good fun. Awesome drawings, music reminds me of Ragnarok Online-- where is it from? Did y'all make it? Played it till I couldn't fight against the wave and perished… Doesn't seem like the leaderboard was working for me. Interesting story but a little strange. I think the tower looks really cool though. Fight tower knight!
I couldn't collect powerups that spawned a bit off screen, so I had to plan for that while trying to stay alive.

 • 1 year ago • 

I like this game's personality, it's sincre and kind of charming.


  • Nice art all around, background is pretty, enemies are fearsome, tower knight has personality
  • Good sound and music all around, love the custom soundtrack
  • Interesting vareity of enemy types


  • Animations are a little lacking, tower knights attacks dont always point the way I'm facing
  • It's hard to tell the effect enemy attacks are having. Are they hitting me? Are they hitting the castle?
  • Success is largely RNG based, depending on what powerups and enemies spawn.

The only thing ruined here is my spacebar ;) Good work guys!

 • 1 year ago • 

I love your games, the graphics are nice, the music is cool and the gameplay fun. I think that the difficulty goes up too slowly … I stopped playing in round 13 because I never saw myself beaten by monsters. otherwise GG

 • 1 year ago • 

Nice game! Pretty simple but enjoyable and polished. My only real complaint is that powerups are impossible to get if they spawn near the edge of the screen.

(@Turlang)  • 1 year ago • 

Thank you for all the comments and input guys!

Regarding the powerups spawning at the edges, yes we noticed that a bit too late and did not have the time to fix it as well as some of the other bugs, time constraints and all.

Also, all the assets, music and scripts are original and were developed during the course of the jam by Guilherme Nery (Kaizo) for the art assets and Victor Silva (settingscon) for the music.

Thank you all again for playing!

 • 1 year ago • 

I liked the art, looks cute :D
And the idea of pushing enemies very well fits to concept
But maybe it's need to work on balance, eg. bonuses duration etc

And it's funny that you are tower that protects tower :D

(@Cloie) • 1 year ago • 

This was very fun but I think there's still a lot of room for improvement. I think the enemies definitely need help bars or some visual indication that they're getting beat up because when I started against a bunch golem's it was really difficult for me to decide who or where to focus my attention. The controls felt unresponseive, especially the attack and I think that the power up system could use some work to iron out some issues (picking up multiple shields whilst one is active won't increase the active shields duration, you can't stack attack+ with speed+) but overall I like the idea, and taking the "tower defense" idea and subverting it was definitely on the mark for theme! Really enjoyed the background music too.

  • 1 year ago • 

Thanks for feedbacks,
@DictorDro: Yes we definitely need to work on these.

@Cloie: Some of yor sugestions we were supposed to put in game but we didn't have time XD.
I really liked your suggestions and observations, means a lot, Thanks!

 • 1 year ago • 

Fun game, the graphics are charming and the music's real good.
The game could however use some balancing as some enemies seemed to take far too many hits to kill, at which point it just became tedious.

But on the other hand fighting most of the monsters was really fun and the tower guy was easy to comtrol (even if he didn't always face the way I was moving)

 • 1 year ago • 

Beautiful artwork. There seemed to be a bit of lag on the attacks which took some getting used to, and it was a bit frustrating that the enemies could attack my beautiful castle after I had pushed them away so far, even off screen. Other than that it was quite fun and cute. :)

 • 1 year ago • 

This is the best game that I have played in 7th Alakajam! The sound is wonderful, the graphic is beautiful and there aren't bugs. Perfect! I really enjoyt it! Good job, guys! I'm looking foward to yours next game. o/

 • 1 year ago • 

Pretty fun, although I think it could be more fast paced. Nice graphics and sounds!

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