I pushed myself out of my comfort zone and wrote an AI for this jam, so that all you lovely people can play singleplayer!
Ricoshootout is an old Wild West standoff between the sheriff and a cowboy.
Shoot, Jump, Roll and ricochet your way to victory against the cpu or your friends.
You can find the controls in game. The game has full controller support or can be played with keyboard!
Amazing art and game design by Keith.
Programming and other Unity nonsense by Stu.
I really liked the sound effects! I think the game starts too fast, it's hard to understand whats going on at first. The graphics are consistent and look nice. Bullets bouncing back from the game border really got to me, I killed myself a couple of times haha. I found jumping up the platform a little unintuitive, it seemed somewhat random to me.
So glad to see a 2-player game with a 1 player mode included!
pretty fun, a bit chaotic, would probably like to have more space for the play area, also agree that the start is too sudden, maybe a second or 2 countdown and maybe not spawn so close to each other to get the first shot. Also noticed a bug of my bullets passing through the other guy sometimes, maybe need just to tweak the collision detection settings or something. Sometimes it ended kind of suddenly and I wasn't quite sure what happened, might be it finished and I hit fire and skipped the win screen or something. Also would have liked to see a board in between games with total win/loses for overall score or something..
Have Unity builds become smaller recently? Or are you doing something right that everyone else does wrong?
Anyway, this seems like a fun game for a different kind of person than me, someone with better reflexes :) Often, the game ends without showing who won, leaving me confused.
Graphics are pretty good and consistent, although I found it hard to distinguish my own character from the opponent, especially during all the "teleporting" onto different levels.
Audio is good too. How did you make the gunshots? Some background music would have been nice, but is not really necessary.
It's very fast paced. I think a countdown for the match would be a very nice addition. Clicking play and immediately being shot at before even knowing which person I was playing was a bit annoying for my first attempt. Unfortunately I don't have anyone to play with, so I had to play vs the AI. In one of my matches(?), the AI got stuck shooting in the wrong direction and it just sat there. I eventually killed it, but it never corrected itself.
The mechanics themselves were pretty fun, but like I stated, I didn't have anyone to play against other than the AI, which got too easy pretty quickly.
Some ambient noise like some wind or bird sounds would've been nice for setting the atmosphere and death animations would've also been nice so you could tell who won without looking up.
The artwork was nice and the sound effects were good (although they got repetitive).
The graphics are surprisingly consistent. Usually a variety of pixel sizes riles me right up, but I tolerate it here for some reason. Might be the colors, which fit the western style perfectly. Music would improve the mood further.
Many good points about the interactivity have already been raised by others. A bigger level with more cover as well as smaller characters, would be the most effective changes in my opinion.
Dodging bullets with rolls and jumps is probably quite a bit of fun with two players. The AI on the other hand, is just strange. I tried being a pacifist for a while and got into this situation.
The enemy shot all of its bullets out of the level and just stood there, not reloading or reacting to anything. Beats fighting, eh?
Apart from the interaction design, which is off, this is a well made project. Concentrate on that next time.
Overall: Above Average (6.0)
Graphics: Good (7.0)
Audio: Average (5.0)
Gameplay: Bad (3.0)
Originality: Above Average (6.0)
Theme: Good (7.0)