Reverse Pong/Breakout.
Try catching falling bricks instead of a ball. Took 3 hours with my custom engine.
Neat idea, challenging enough. Simple and functional retro aesthetic.
A few issues with the interactivity:
It would be interesting to see power-ups in this bizarro-world breakout.
Good work!
@HuvaaKoodia Thanks for the suggestions! Except that, after playing your entry, I found that I disagree with you on the last point: I like the game restarting itself automatically. Maybe I should place a title screen that can wait for the very first time, but I like games pushing me to play again and again without a break, which gives a nice panicking feel. Maybe I am evil.
Oh, I should have specified that bit.
I was thinking of recording the highscore; I nearly missed my change to take a screenshot, you see. If there was a way to see the highscore later, in a title menu for instance, then I would not have an issue with it.
In any case, one button press doesn't really break the flow. It's a standard.
# | User | Score | |
---|---|---|---|
1 | @HuvaaKoodia | 32 | |
2 | @voxel | 29 | |
3 | @Wan | 26 | |
4 | @dollarone | 23 | |
5 | @Rardo | 12 | View all 5 scores |
A nice prototype for a funny idea.
A good add for playability would be to make the movement of your brick progressive.