Roll down the mountainside collecting snowy mass and smash the target cabin.
Old Yodeling Mountain Man doesn't like his neighbours. He summons a golem in the form of a snowball to smash their cabins! Collect snow, cows and trees to gain enough mass to properly smash cabins.
Rolling on snow builds up your size gradually while bumping into snowmen, cows and trees provide an instant size boost. Be careful, though, trying to absorb too large objects will end in your own demise. The bigger you are the larger objects you can absorb. Once you're massive enough you can go for the target cabin.
Key | Action |
---|---|
WASD / Arrow keys | Move |
Esc | Open restart / exit menu |
Space | Skip intro |
"Press Q To Quit", well thats a flat out lie I thought while force quitting the browser I didn't remember to be playing full screen on.
Very nice. But so much whiteness. Some slight texture on the snow and maybe some better lighting would do wonders to define the topology of the geometry. Could probably spare to use some more polygons in the ground geometry as well, some of those single polygons were the size of acres. Wasn't a huge fan of the camera work here either. Probably the best way would be twin stick control scheme where you could manually control the camera. Also some of those intro camera runs were borderline nausiating because of the fast twists and turns (and still on the same time took way too long) and really gave me zero idea about the layout of the level.
The second to last level was quite difficult. And took me that long to really figure out the whole mechanic behind the bigness meter. Until that point I just got to target house as fast as possible rolled around it in the snow until I was big enough while wondering why cows are indestructible while it only warned me about that one wall (hadn't even hit any trees at that point while being too small). And btw, the target arrow shouldn't have a shadow in my opinion since it's UI stuff and not part of the actual world.
It's also possible to win and lose at the same time at least on the wall level. Was kinda interesting and scary situation what will happen once I press R. To be safe I tried once more on the next level before daring to press it.
Good job!
That's a lot of fun! The graphics are basic and could do with something other than snow to break things up - and I'm not a big fan of the camera, though it mostly behaved itself - but the music is really good and so is the gameplay. You managed to pack in a decent amount of variety there in a very short amount of time, with each level having a new little twist to it. The second to last one in particular was very challenging, but a lot of fun to complete. I would have appreciated not having to skip the intro each time, or having the camera snap directly to its start position when the intro is skipped, given the amount of attempts it took me. The last level was a bit of a letdown after that - it would have been good to have it bring back all the concepts from the previous levels and tie them all together somehow. On the other hand, the weird abstract enormous snowballs were pretty cool!
Good game overall, nice work!
This was a really fun idea! I was a bit confused at first about which cabin I was to destroy, then at the second level I realized that the first cabin is actually talking to the player. That could have been a person and maybe a different colored cabin. The controls were a bit finicky but quite appropriate for a snowball. Would've loved some collectables along the way to guide me and add variety and maybe some more visual feedback about the snowball's size. Didn't realize until I was destroyed by the cabin what the meter in the top left was about. Oh, the music was very charming and appropriate! Anyway, cute concept, great execution of the theme, and all around fun little game!
Loved it. It related to the theme of the Jam. It introuded interesting mechaincs. Came for the cow and was not disappointed. It would be nice to be able to control the camera with the mouse and not have to turn around, and perhaps if movement was slight more responsive (thats only a personal prefrence). Did you create all the assets? Also it would be nice to be able to restart the level with a key like 'r' before death.