Survive the apocalypse with your magic bean
The demons are coming, you must escape by growing your magic bean. Recruit troops, kill the demons coming to invade you, and use their souls to grow the bean
Simple and effective loop I would say. The problem that I ran into is that because all of the enemies are spawning from the same point, I could just reach a critical mass of troops all stacked on the same location and the demons would just die. Perhaps it would work to have demons show up on different levels of the beanstalk or from different locations so I have to micromanage the troops a little bit during the night.
Great submission for the theme.
Quite a complex game for a 48 hour jam and hence I think it could do with a bit of work on polish.
That being said you've done an excellent job at getting the mechanics in place. You could definitely improve this with testing to work on the difficulty and spawn locations etc.
Very nice, I grew myself a big ol' beanstalk.
Pretty good strategy game, my only issues were that the otakus seem to have no cost and were completely overpowered, and that once my beanstalk grew big enough (which didnt take very long) the game just stayed at night time and I wasnt sure if I was stuck due to a glitch or had won the game (it was 10 stories tall, not sure if that's the end). Great mechanics though and a good UI, nice work
I also got stuck at night at 8th floor. The idea fit the theme nicely but it seems the game is rather unbalanced maybe try to spawn monsters at each level would make people take more important decision on where to place defence. He would also make the game harder when you have more floor which make sense.
The game is very easy if you just start of with a bunch of otakus and i never really came close to losing. it could be interesting to make it so that enemies spawn on all levels. the night cycle did freeze after i spam added some floors and a single enemy was frozen in place as well that didn't attack or get attacked.
It's a nice concept for a game though!
Thanks evryone for your kind comments, for the difficulty we didn't have much time to balance sadly, at some point the game was super hard and we overbuffed the player after that. If you get stuck at night try waiting a bit, there is both a timer and a condition on monsters before the night ends so you may have to wait the timer out (not a really great design I know).
When I played it, it had some major balance issues. The monsters were less than threatening and were easliy controlled by my otakus. I was a little dissapointed that my buildings didn't go up witht the stalk but stayed on the same floor they were built on. I don't want to harp on it too much since it was a game made in 2 days and having a finished product in that time is impressive in itself. I loved the graphics and they made me laugh. Perhaps making the monsters stronger based on the height of the stalk would be the easiest way to add some balance.
The first playthrough I broke it because I just hit grow a bunch :P
The second time I went all Viking and was able to overpower the game.
Also, I scored so many points the text was cropped in the Unity UI Text Object
I thought it was a cool concept just needed to be balanced more so I couldn't spam viking and win.
Here is a link to my stream of your game!
https://www.twitch.tv/videos/278430804?t=01h49m53s
Look at the scores, what do you think I'm going to say?
Overall: Bad (3)
Graphics: Terrible (2)
Audio: Terrible (2)
Gameplay: Terrible (2)
Originality: Good (7)
Theme: Above average (6)
Yeah… Fine idea, hero-defense with an expanding world to defend! Well, not in practice…
You just need to defend the lowest floor. Why is that!? I had a mass of 20 gunmen guarding the entrance, that was that. Otakus ended up bugging the enemies resulting in an endless night. (Apparently there's a timer too, but I didn't bother waiting)
The visuals become tiny as more leaves are added to the beanstalk. Not a big deal, due the first issue, but also due to the unpleasant graphics. You have a lot to improve there and yes the music is not any better. The instruments alone made my head ache (That might just be an individual trait of mine, but I doubt it)
Keep the novel ideas and practice your development skills. That will be a winning combination in the end.
took me time to understand how to play but once i got rolling i knew what to do.
Good Job :)