A platformer where you can shift into other worlds.
In Munch Uprising, your ultimate quest is to reach-and munch- the donuts. To do this, you'll have to shift into a second, more colorful world- but be careful! You can only stay in that world for so long before having to return to the grayscale world.
Besides its take on platforming, Munch Uprising features a soundtrack that plays a unique version of the same song depending on if you're in the grayscale or technicolor world.
Thanks for trying our game!
Nice platformer with lovely music and good graphics. The platformer mechanics felt a bit fiddly though :/
The puzzles weren't very difficult, but they convey the idea well enough. I wish you had one or two really puzzly levels, but I get that you only had so much time :)
Why does this game take so long to load? :D
10/10 on the music! The art was decent too, although I wish there were more levels. The game just really seemed to be lacking in content.
The concept itself was pretty interesting, I almost went with something along those lines for my game, but I ended up with a ninja trying to steal a lollipop. ;D
The one major issue I have with this game aside from the lack of content is that the jumping feels kind of bad for some reason. Maybe add a little bit of height to it to make it feel better. It would also be nice if you could jump maybe 2 to 4 frames after stepping off of a platform. I'm not sure what it's called, but it's in a lot of platformers and it would be really helpful here.
Anyway, the game is stil pretty good. Great job! ^-^
I was surprised by how long the music track was! Also, the level-clear jingle is awesome. A+ audio. The graphics are simple, but consistent and nice. Gameplay is also simple, but still reasonably engaging. It took me longer than I think it should have to figure out that I could wall jump. Overall, excellent amount of polish and props for using Godot!
@M2tias I'm not too sure on the long loadt time, but my guess would be the music as .wav files. Not sure what to do to fix it though!
@DaFluffyPotato I agree with the lacking content part, haha! We were crunched for time in the end and I was unavailable to work on the game for most of the last twelve hours, so the game got stuck with three levels unfortunately. I also agree the platforming mechanics could use a little bit of work. Godot has a built in function for checking if a Kinematic Body (entity controlled by the player) is on the floor, but it doesn't seem to give a lot of leeway with jumping a few frames after falling off a platform.
Thanks for the feedback everyone!
The pixel art is pretty, the use of complementary music tracks for each world adds a lot of character, and it has a sick title screen. But I do have some complaints.
Really cool, interesting mechanic and great execution! I asolutely love the music and the art is quite great.
A shame it is so short!
Also, it took the second level to randomly stumble with the swap mechanic, cause its not tutorialised and the first level cna be completed in a not intended way, climbing the wall.
Good work!
The dimension changing gimmick is old hat (this theme seems to fit a lot of stale gimmicks, even more so than usual), but the addition of infinite wall jumps and the ability timer do elevate the usual platforming puzzle to an action platforming challenge even! Aw, it's over after three levels?!
Taken how fast it is to complete each level there should be loads of them. I'd concentrate on running and jumping, quickly switching between dimensions, doing cool flips and slides, trying to beat the highscore. Don't even bother with deductive logic problems, there are quite enough of puzzles like this already.
The music is great (playing in the background as we speak?). Visuals are ok, too few pixels per sprite/tile for my liking. The crushed inside a wall outcome is great!
Good work. The major issue is the lack of content which drags the overall score down with it.
Overall: 6 (Above average)
Graphics: 5 (Average)
Audio: 8 (Great)
Gameplay: 6 (Above average)
Originality: 4 (Below average)
Theme: 4 (Below average)
Nice idea but i could'nt pass the second level, i'll try harder next time !