Stay on screen as long as you can, before the black holes suck you in!
A top down space flight game, where the goal is to stay on screen as long as possible!
As the stars start dying out, they turn in to black holes that will suck your ship (and nearby asteroids) in. Avoid colliding with the black holes and space debris, and stay on screen to earn a higher score.
Left and Right arrows turn your ship
Up arrow accelerates your ship in the direction it's pointing
Down arrow decelerates your ship
Nice game !
Things are getting a lot harder after the ~2500 score, that's fun to try to survive a little bit more at this point.
For people wanting to play on Linux, the good package to install is (install it in a venv I don't like the break-system-package but it's in the documentation of the project ( https://electronstudio.github.io/raylib-python-cffi/README.html ) :
"pip3 install raylib==5.5.0.2 --break-system-packages"
Dang - yeah, I wanted to get this working in the browser, I used pyinstaller to set up the .exe and read it might trigger AV warnings. I didn't know about the raylib-specific concerns, though, that's a bummer. I really liked working with the library, but probably need a more trustworthy way to publish future games :/
Nice little game, movement felt good and challenge felt far. I guess my only "real" complaint was that zooming around is fun, but you are punished for doing it! Maybe have the camera zoom out over time, and give a score multiplier based on speed? Or have the camera follow the player and remove the killzones at the edge of the screen. Overall though, nice job
Nice arcade style game. I don't think the score should be completely time based as the player as it doesn't encourage movement in the earlier stages of the game. Like Baconinvader suggests, maybe a multiplier based on speed would provide players an incentive to move around more. Movement and controls were responsive, but sometimes the turning was extremely fast. I liked the music as well.
This is a very good use of the theme. Some other entries have you set up things "just right" to achieve some goal through a gravity field, but it's way too finicky and doesn't allow things to be reasoned out beforehand. This, on the other hand, just asks the player to quickly respond to the situation at hand, arcade style – and it's far more effective at being an interesting game.
The music is quite good and very fitting; it reminds me a bit of Jeff Wayne's "War of the Worlds". The (few) sound effects are nice too.
Graphics remind me of those shareware games of the Windows 3.1 era.
Nice entry! The music was quite catchy and the concept was cool. I'm guessing that the "black holes" are actually black holes and you can't see them once the stars are fully collapsed. I saw an asteroid loop around something I couldn't see, so I assumed that was one. This makes it hard to visually tell what objects are pulling you later on. I was adjusting my acceleration and angle slowly over time in an attempt to stay stationary since that seemed to be the winning strategy.
It would be nice if there were more asteroids (so dodging is more necessary), the blackholes warped the space around them (so you can tell that they're there), and the gravity ranges were reduced so the gravitational pulls would be more localized. I feel like that would encourage more movement and tie the visuals of the game more closely to the gameplay.
Very nice idea though. Great work!
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1 | ![]() | 4477 | |
2 | ![]() | 4350 | |
3 | ![]() | 4277 | |
4 | ![]() | 4167 | |
5 | ![]() | 4150 | |
6 | ![]() | 4058 | |
7 | ![]() | 2869 | |
8 | ![]() | 2588 | View all 8 scores |
I am getting virus detected so I won't be testing your game.