Voting results


This game entered in the Solo competition (36 entries).

Comments (10)

 • 3 years ago • 

maho@dlaptop:/tmp/ee$ ./Compound.x86
Set current directory to /tmp/ee
Found path: /tmp/ee/Compound.x86
Mono path[0] = '/tmp/ee/Compound_Data/Managed'
Mono config path = '/tmp/ee/Compound_Data/Mono/etc'
Preloaded ''
Player data archive not found at /tmp/ee/Compound_Data/data.unity3d, using local filesystem

 • 3 years ago • 

This game took a little bit to get used to, but once I figured out how to map the symbols to keys, it was very enjoyable. The graphics were on point, the gameplay was quite interesting. The only minor nitpick I'd have is that after 5 minutes the ambience gets a very little repetetive, but other than that, very solid, polished work.

 • 3 years ago • 

I agree with @yumaikas
It was rather hard to get used to. It would be nice if it were possible to click instead of use keys, since getting used to what keys are used for what is so hard. I still think that using the keyboard should be an option for people that want to do it faster. :P

The ambient music and the sound effects were amazing! Even though it was very simple visually, it still looked rather nice.

The last thing I'd like to point out is that the game can get pretty laggy if you don't have a good computer(like me). I turned down the resolution(to a more square like resolution) and it cut off parts of the title screen. You might want to position that stuff relative to the screen edges.

 • 3 years ago • 

Managed 884 once I realized that the symbols were just letters in disguise. The audio visuals are ok, but they could get more exciting as you keep clearing more and more compounds.

There is potential for a challenging 10 finger typing exercise here, but currently the difficulty curve is out of whack. The compounds are very slow for a long time and then in the span of a few correct matches they get so fast that the symbols blur making them unintelligible. It think you should have put less speed and more spin on the later compounds, maybe even constantly alternating spins. It is a bit ridiculous at the moment.

Well put together, rather original and even somewhat thematic. Ok job in all.

O 6, G 8, A 8, G 3, O 5, T 5

 • 3 years ago • 

992 and very proud.

The difficulty ramps up a bit slowly, which was a shame because as it got harder the game became MUCH more enjoyable. It did take a little time to figure out how to match up the symbols, but once you've understood it, it becomes really satisfying. The fast and spinning blue symbols were very stressful (in a good way!).

A great effort, maybe on the "how to play" it would be beneficial to include a picture of one being matched up, as I feel the text alone is difficult if you've not played it before.

Great visuals, audio suits and the loop isnt too noticible in the sound. Great job!

Be good if you get more points for doing it faster, or perhaps if you time it so you match the symbols when it's over the center green thing (maybe).

 • 3 years ago • 

Beautifully made, very atmospheric. The visuals, sound effects and above all the music all work together very well.

Gameplay-wise, it's simple, but not too simple; perfect for a game jam. An empathic thank you for making the symbols look like letters, otherwise I'd quickly have given up on this as yet another "remember the abstract symbol" game.

From your description I expected something more challenging, because right now I could manage; maybe being a touch typist helps. I got to 10020 points when I decided to quit because my coffee was getting cold. If you want to take this further, consider adding some more convoluted symbol shapes. Also I think they stopped moving faster at some point? After 2000-3000 or so, I didn't really feel any increase in difficulty.

Could it be that the sprites are not antialiased (texture filtered)? They seem to jitter a bit as they move across the screen. Texture filtering might make them slightly more readable.

Bug: on fullscreen, it doesn't seem to respond to the mouse. This might be an issue with my system, but it usually works fine in other Unity games.

It happens to work fine on a dvorak layout :) Only the L-S combo is a bit tricky as both are typed with the right little finger (P and ; on qwerty).

Out of curiosity: did anyone pay for it so far?

  • 3 years ago • 

Thanks everyone for the kind words. I didn't think too much of this game. To be honest I gave up after like 15 hours of development. (The difficulty curve is just all messed up right now and stops increasing something under 1000 if I remember correctly.)
I'll note the things you all mentioned for when I update this game and/or incorporate the ideas into my next gamejam game.

PS.: Sorry to everyone for the "paywhatyouwant" thing on It was a standard setting that I forgot to click over to "No payments". :( (Luckily noone payed for it @thomastc :P)

 • 3 years ago • 

My best score is 895. It seems that sometime the game speed increase pause for a long time then start to speed up really fast. It tooks a long time to get used to character but once you do it become a very classic but enjoyable typing game. Imho the space bar validation was unnecessary, just validate the combo when it's good, because it's hard anyway to cheat the system by just typing anything.

 • 3 years ago • 

Please , make your symbols ( letters) more recognizable ( readable) and this would be a solid game

 • 3 years ago • 

Complex game! I included it in my Alakajam #1 compilation video series, if you’d like to take a look. :)

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Compound is an increasingly hard symbol matching game.