Splashdown Salvage Squad

Dive into a river and fetch various lost items

Fetch various lost items that have fallen into the river.
Controls:
Movement: WASD or arrows
Interact: E or Z
Conversations: Mouse
OS versions should just run.
Running JAR on mac needs -XstartOnFirstThread command line argument!

Voting results

Overall
6th
71%
5.000
Graphics
6th
71%
5.429
Gameplay
6th
71%
4.429
Originality
5th
57%
6.714
Theme
5th
57%
7.000

This game entered in the Team competition (7 entries).

Comments (5)

remco
 • 1 year ago • 

I can report that it runs just fine out of the box on Linux (Mint with XFCE). I didn't even need to set the file permissions!

It's nice doing some busiwork sometimes. I think almost everyone got what they wanted. Except the theatrical goof going on about a chalice. I think those treasures are better off with the pirate anyway :-p

Baconinvader
 • 1 year ago • 

Quite basic but still somewhat enjoyable. I liked the surprising amount of items and the way the conversations updated as you collected more. I think adding some challenge to to core gameplay loop would have improved things though

maartene
 • 1 year ago • 

it's sort of a deconstruction of the 'fetch quest': bring it back to its bare minimum. including people asking for subsequent stuff.

at some point in time I did lose interest though.

thomastc
 • 1 year ago • 

I think there are some bugs here, especially if you do things in an order that the developers did not intend. If you try to be efficient by first collecting all the items, and then visiting all characters, you get a lot of dialogue that doesn't have enough context. This could be solved by always showing the prior dialogue first, and having a button to hand over the requested item, just like you did with the pirate.

Some things just don't make a lot of sense: why are there two puzzle pieces? Why are there three orbs, and how can I tell which one I need?

The character sprites are cute, but the river itself and the area below the river lacks detail, to the point that I cannot even tell what I'm looking at. Is it ice? Is it a mountain? Is it under water, and if so, why can I just walk around there?

Laguna
 • 1 year ago • 

Nice Entry. There is quite some things in this game. Having a dialog system with branches, multiple quests and different characters in a game made in 48 hours is quite an achievement. From all the characters, I liked the pirate guy most. Sometimes dialoges seemed to happen not quite in order, but perhaps I messed up the order there.
My biggest complaint was that Hungy was said to be red, but (at least on my screen?) it was more of a purple color, so I was searching the map twice for the "correct" Hungy.

Overall, a solid entry that was quite enjoyable to play.

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Links

Itch (Java, Win, Linux, macOS)Liamlime.com (Java, Win, Linux, macOS)

Authors

alyphen
liamlime

Details