Dive into a river and fetch various lost items
Fetch various lost items that have fallen into the river.
Controls:
Movement: WASD or arrows
Interact: E or Z
Conversations: Mouse
OS versions should just run.
Running JAR on mac needs -XstartOnFirstThread command line argument!
I think there are some bugs here, especially if you do things in an order that the developers did not intend. If you try to be efficient by first collecting all the items, and then visiting all characters, you get a lot of dialogue that doesn't have enough context. This could be solved by always showing the prior dialogue first, and having a button to hand over the requested item, just like you did with the pirate.
Some things just don't make a lot of sense: why are there two puzzle pieces? Why are there three orbs, and how can I tell which one I need?
The character sprites are cute, but the river itself and the area below the river lacks detail, to the point that I cannot even tell what I'm looking at. Is it ice? Is it a mountain? Is it under water, and if so, why can I just walk around there?
Nice Entry. There is quite some things in this game. Having a dialog system with branches, multiple quests and different characters in a game made in 48 hours is quite an achievement. From all the characters, I liked the pirate guy most. Sometimes dialoges seemed to happen not quite in order, but perhaps I messed up the order there.
My biggest complaint was that Hungy was said to be red, but (at least on my screen?) it was more of a purple color, so I was searching the map twice for the "correct" Hungy.
Overall, a solid entry that was quite enjoyable to play.
I can report that it runs just fine out of the box on Linux (Mint with XFCE). I didn't even need to set the file permissions!
It's nice doing some busiwork sometimes. I think almost everyone got what they wanted. Except the theatrical goof going on about a chalice. I think those treasures are better off with the pirate anyway :-p