Game made with De Yuang, "Supreme Peenor Master" and Juckey.
Youtube video for the teaser : https://youtu.be/BOQq2BX7r0s
Movement: A/D or Left/Right on the keyboard or D-pad (controller)
Jump: Space bar or "A" Button (controller)
Fire: Left Control or "B" Button (controller)
We ran out of time to create the starting cut scene so here's the script for it:
Police pulls a car on the side of a desert highway road for speeding and fishy looking registration plate.
The police walks by the driver's window and begins to interrogate.
POP The driver turns in to a boat.
The police officer reaches for his firearm
-Hands behind your back!
-Get on the ground!
@TheGrumpyGameDev There was a design process here. It's not randomness; you might want to look up "Sovereign Citizens".
Essentially it's a bunch of crazy people that think the law does not apply to them due to some specific phrasing in a law, or a definition in a legal dicitionary "magically" making them immume from the law. It varies, of course, but a classic example is a sovcit trying to get out of a traffic stop by claiming their vehicle is not a fact a car but instead a "vessel" and that they aren't driving it but are instead "travelling". Some go as far as to say traffic law does not apply to them at all, and instead Maritime (international) law does. That's where the boat comes from.
Some of these people claim the entire government is a fraud; or is conspiring against them. We took that to the extreme, so the enemies of the game are not just the popo, but also the Army, the Postal Service… we sadly didn't have enough time to include garbage pickup, the CIA, etc etc.
The accordion part was unexpected. I mean, a lot of things were unexpected but the accordion is the icing on the cake.
I was not very good at it but still had fun trying to defeat the ennemies. I could not get past the postal van but I have seen the trailer, and might come back to reach the other vehicules and improve my score.
For the game itself I think the only annoying part affecting my fun was the fact that the bullets wont stop when they hit something. It really ruins the mood. Some screenshake / sfx / particles on impact would add a lot.
This was an interesting game… in the fact it was very strange and not like something I've played before :D
I liked the postal vehicle had a cool fan attack. But it was difficult to avoid, the jump didn't seem to clear it properly. I didn't get further than that unfortauntely! I hope you had fun making the game.