Explore an archipelago, seduce other sailors
Explore an archipelago and encounter fellow explorers who may help you discover more of your map! There's no time limit, or goal, beside simply exploring, so you may just play until you start to get bored of it.
Controls:
Patch notes:
I did a very quick update, mainly to fix a very dumb error on my part that slowed the game A Lot. But to be honest I also optimised other things as well so that the game would only very rarely slow down. (I hope that is acceptable, the gameplay was not changed at all) I also fixed a few bugs. Here's the change list:
I'm working on a post-jam version which will have sound, more polish, more fixes (looking at you, explorers getting stranded on islands), and maybe one or two more features. Please do check back in a few days if you are interested. :)
Interesting concept - I liked the graphics and animations.
The map reveal dots was a very nice concept for tracking exploration - however, at approx 99.8% exploration all dots seemed to be visible on the map. I managed to get an additional .1%, through map trading, bringing me up to 99.9%, at which point I was unable to find any more people with maps revealing the very last bit, even after searching the world for an additional 30 minutes. Quite annoying ;-)
A few points for improvement:
The trading mechanic (including having different "personalities" of the different explorers, some more hostile than others) was a nice touch.
Haha, I love the walk animation, reminds me of Johnny Depp in Pirates :D The rest of the graphics are very cute too.
The main thing I'm missing (apart from sound) is more variety in the worlds. If every island looks the same, has the same(ish) kinds of objects and the same kinds of people, it gets boring fairly quickly. Having some kind of objective would of course also help with this.
Neat little island romp. Faffing about got to 67% then gave up. Any kind of a goal to work towards would help in this regard. For instance, a temple on one of the islands requiring one of each item. This could be combined with some of the islanders having special items which have to be traded for with lower tier stuff.
The map buying concept is under used as it is possible to just run around and figure it out all yourself. If there were survival aspects and the distances were longer, then buying maps for the other islands would make sense from a mechanical stand point.
And, uff, those people are hideous looking. No wonder they crave compliments!
Unfortunately I spawned in the middle of the ocean on the edge of the map at first, so I spent 12 minutes wondering around while being confused about not finding any islands. It would've been nice if the player were forced to start on an island so that this doesn't happen. I decided to restart it and give it another go. Fortunately for me, I spawned next to an island, so I played the game as normal.
I feel like a lot was put into this game considering the fact that it was made in under 48 hours. The visuals were nice and I enjoyed wandering around once I was on an island. While there wasn't a whole lot done here that was new, I think that the game was very well put together overall.
# | User | Score | |
---|---|---|---|
1 | @DaFluffyPotato | 30.6 | |
2 | @IronScorpion | 28.2 | View all 2 scores |
Your running animation is fabulous!