H.M.S. Relentless Puzzler

A ship-themed puzzle box.

𝒶 𝑔𝒶𝓂𝑒 𝒷𝓎 𝒜𝓊𝓇𝑒𝓁 𝒶𝓃𝒹 𝐸𝒾𝒹𝑜 𝒱𝑜𝓁𝓉𝒶

  • mouse to control
  • hold down the mouse button at the edges of the screen (left, right, top, and bottom) to turn the ship
  • various elements of the ship can be clicked, or dragged around; the cursor will indicate when this is possible
  • there is always one puzzle to solve to progress further

A ship-themed puzzle box. Can you solve all the puzzles to get to the exciting ending?

Voting results

Single Theme
Triple Theme

This game entered in the Team competition (10 entries).

Comments (11)

 • 3 years ago • 

That is a great game ! I enjoyed playing it, I could just stay there and rotate the ship while listening to the music and see noises… perfect ambiance !

I usually don't like puzzle game though, and I think that once or twice I solved the puzzle by brute forcing the possibilities, only to understand after what the hint was : the right difficulty for me.

Once again, GG for the graphics, I discovered stacked sprites thanks to you, and it looks amazing (though seems hard to handle well…)

 • 3 years ago • 

Very original. Like a secret box, without the mechanical part. I had a good time searching.
And there are so many riddles and mechanisms!

(The rotation control is a bit cumbersome.)

For ma culture, what is your framework?

 • 3 years ago • 

Very, very good entry. The rendering is pretty cool, as the musical ambiant.
A little vfx to indicate the next step when the player is stuck since too much time will be welcome :).

 • 3 years ago • 

Unfortunately I got stuck on the second chimney with the 4 windows.

The visual style is pretty cool and the SFX/music is very good. I'm fairly impressed by the amount of work that went into this. I'm guessing that I only got 1/2 to 2/3 through.

One thing that bugged me was that on the first chimney with the 4 windows, the pattern was the opposite of what I expected, so it took me a while to figure it out since I thought I was putting things in right. I don't know about the second one though since I wasn't able to figure it out.

Very solid entry though.

 • 3 years ago • 

Is this game actually all stacked sprites? It's purelly 2D? And it's all made in 48 hours? It's amazing.

 • 3 years ago • 

I like the graphics, and I like the puzzle. I did not play for a long time, but it was good, and I like that there was a clue after flipping the aftcastle.

 • 3 years ago • 

Very cool puzzle game! The quality of the graphics and music+sound was great, which made it a very atmospheric game as well! As psevrain mentioned, being able to rotate with the arrow keys would have been a nice QoL feature as well.

It had a nice mix of traditional puzzle elements, with the two chimney puzzles definitely being the hardest for me to solve.

Some kind of hint system would have been great, although eventually it clicked - both figuratively and literally I guess ;)

A very nice entry!

 • 3 years ago • 

That was an experience!

To begin I almost didn't know what to do, and that could put off people potentially. Once I understood the mechanic, it started to flow and I started to pick up how the puzzles were formed (in terms of their clues). Really good mix of puzzle considering the time scale, and I love the intricate nature of the adjustable boat! The audio fitted really well, set the tone and fitted with the visual style.

As always, you've outdone yourself! and limited environment / story telling allowed you to focus on a mechanically pleasing experience! I would have enjoyed keyboard controls for camera movement.

 • 3 years ago • 

The puzzle was engaging, if not a little tricky to navigate at the part with 2 simulatneous moving pieces. I was engaged the whole play through, even at parts I got stuck.

Music & sound fit very nicely in the overall aesthetic of the piece too. I might see if instead of looping the track if you had a couple sections of audio to randomly stitch together with a cross-fade that way it never sounds like one track. But honestly, in a jam clean tracks that smoothly fade without being noticiable is kinda a big ask, so…

You definitely matched the SHIP theme pretty nicely, no way to deny that 😂

All in all, a nice piece and a pleasure to play.

 • 3 years ago • 

Great puzzler, captures the spirit of Myst perfectly. At no point did it feel unfair or overly obtuse; the information you need was always there somewhere; as soon as you find the clickable thing, at least. I'm not sure I got the "exciting" ending, but I got some ending :)

The music, ocean waves and creaking sounds effects give a perfect ambience that really made me feel like those times when I went out to sea and moved large chunks of ship around driven by cryptic… oh wait. But it's hella ambient in any case.

I'm curious how you're rendering this, because there are some unusual artifacts along vertical edges at some viewing angles. Nothing offensive though, maybe even a bit charming.

 • 3 years ago • 

A neat looking low resolution boxy ship shaped sequence of animations. Sure there are small problems thrown in there to solve, but they were the usual kind. Most of my time initially was spent of hunting for the next thing to click. It wasn't always obvious.

Quite frankly, I would have preferred something akin to a surprising toy, rather than a familiar puzzle. Windosill is a good example of the former. The problem solving aspect is very light indeed.

Now, I should be complaining. This is a good effort, well put together and certainly worth playing.

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