Posts

End of Day 1 0

DaFluffyPotato • 1 year ago on 8th Alakajam! entry  Aeroblaster

I'm quite a bit ahead of schedule at the moment.

I've made
player
and he has
gun

Some Early Sketches 0

DaFluffyPotato • 1 year ago on 8th Alakajam! entry  Aeroblaster

I'm doing something a bit ambitious this time and it's probably based more on the idea of falling than depth. I haven't written a single line of code yet. I've just got an idea and some sketches.

I'm in! 0

DaFluffyPotato • 1 year ago on 8th Alakajam! entry  Aeroblaster

This will be my 8th Alakajam and my 17th (I think) game jam. Unlike my last two entries, I plan on putting all my effort in again. Historically, my "low effort" entries have done really well, but I think it was mostly a result of the type of design choices I made to fit those constraints. I'll be pulling another Lollipop Ninja / Whirling Blades / Spellcaster's Forest type of entry where I put in every bit of time I've got while likely losing sleep in the process.

Here's my last entry (which was made in 7 hours):

What I'm using:

I've done a ton of game jams now, so I decided to make a graph with all my Ludum Dare and Alakajam results. (Alakajam scores were halved to adapt the the LD's scale)

In the graph it definitely looks like I've plateaued in recent events, but all of my recent entries have been rather time restricted aside from my AKJ5 entry which had some serious design flaws. I hit an 8.0 (or 4.0 when scaled) overall for my last entry and I'm really hoping I can beat that. Every 0.1 you go past 4.0 gets exponentially harder though. 4.0 seems to be a pretty tough barrier to pass because of the way people rate things.

Good luck everyone!

I've Released my game Drawn Down Abyss! :D 2

DaFluffyPotato • 1 year ago 

Drawn Down Abyss is a roguelite platformer card game with a focus on action. I've been working on it for the last few months and I've finally released it. This project is part of why I couldn't spend much time on my AKJ7 entry.

Check it out on Itch and Steam! :D

I finished my game! 6

DaFluffyPotato • 1 year ago on 7th Alakajam! entry  Shadow Tower

I've finished my entry. Unfortunately a bunch of stuff popped up this weekend and I ended up only spending about 7 hours on it. It still turned out decent though.

Try it here!

I've finished! 1

DaFluffyPotato • 1 year ago on 6th Alakajam! entry  Bouncy Shots

I was only able to put about 8 hours into development because my weekand has been (and still is) super busy. I'm pretty happy with how my game turned out though!

Play it here.

I'm almost done. 0

DaFluffyPotato • 1 year ago on 6th Alakajam! entry  Bouncy Shots

It looks like I'll have put in about 8 hours by the time I finish. It's turning out better than I expected though.

Making something simple... 1

DaFluffyPotato • 1 year ago on 6th Alakajam! entry  Bouncy Shots

I didn't have long to work, so I decided to make something simple.

I plan on polishing it as much as I can within the time frame though.

I think I'm in? 2

DaFluffyPotato • 1 year ago on 6th Alakajam! entry  Bouncy Shots

This'll be game jam #15 for me if I'm able to participate. I'll be pretty busy during the weekend, so hopefully I can pull another Spike Dungeon.

Here's what I'm using:

Good luck everyone!

Spellcaster's Forest Development Timelapse 0