I have streamed for 2 hours 40 minutes and designed the game and sketched the art a bit :)
I took the Always Growing as your character growing up and getting older so its age is its level. And aging has some positive and negative effects!
I think it was very productive, now it's time to go sleep and go on tomorrow.
Results:
I was disappointed when I first saw the theme because it was the one I put last. In a lot of ways that really helped though because all the cool big ideas that I had looking at the others went out the window for something that I could actually conceivably finish this time around. I can see why its done this way now.
I have gone with a version of Snake with a truck and container trailers. I don't normally use built in Unity physics constructs like wheel colliders and hinge joints because they tend to break but this time I decided any weird nonsense was a feature not a bug. Here is the progress I have made so far, visuals are borrowed until I get to making the art after I finish the coding. Funky physics included.
I'm going to make an isometric combat game. (realtime even though it's isometric)
Some drawings n stuff:
Some artwork I've already done:
I'll reveal how the game itself works (and uses the theme) in another post later.
Hey, so I have got my ideas down to a final four. I have each one as fleshed out as I can given that it's early morning here.
For the next few hours I'll need to create some basic environment art because I now know my setting will be Earth now lol. Also I'll make a start on environment sound effects.
While I do that, you can vote on which of my four ideas I go with here: https://www.strawpoll.me/15948167
Hello, we're students from the University of Bolton, we've competed in a few jams and this is our first Alakajam!
We'll be using Unity, Maya, Blender, Substance Painter, Photoshop, ZBrush, Bosca Ceoil, BFXR.
Wishing you all luck!
This is my first Alakajam but I'm a jam veteran for last 4-5 years doing various jams.
Can check my jam games and other experimental projects here:
https://nettleflap.itch.io
Will make a 2D Unity game for sure.
Dev stream will be on and off for this weekend. Follow to get notified when I go online!
https://www.twitch.tv/nettleflap
https://twitter.com/nettleflap
Might be with or without mic & cam.
Just come and say hi!
WoooHoooo! Thanks to @DaFluffyPotato for suggesting such an awesome theme!
I'm done brainstorming with this cool idea. Its very special and inspired by one of my favourite PC games! Also done with a one-page game design document. Its 12:30 AM here. I'll probably work for one more hour (just the concept and stuff) and then sleep till 7:30 AM. If you want help with your game design document, take this template! Short and to the point. (I'm using google docs by the way for the document)
Mantra: 1 line sentence refering to the UX to always remember throught development (ex: Epic robot battles with multiple story paths)
Summary; A short brief
Features: List of mechanics and unique characteristics
Target Platform: Where do I intend to publish my game
Target Audience; Profiles of who's going to play my game
Game: Layout of every detail of the game (this usually branch on more points specific to that game, like story, power ups, multiplayer, etc)
Interface: This includes player controls and how's the input (mouse, keyboard, controller)
Artstyle: Mostly reference to the art people of your vision
Music/Sound: What kind of music/sound you want and how is going to play
Development Plan: A very crude layout of the needed task to develop the game with a time estimate
Extracted from http://gdu.io/topic/game-design-documents. All credits to josehzz!
The 3rd Alakajam has started! Let's get cracking!
The deadline depends on whether you want to enter the ranked or unranked category:
For both categories, you have one additional hour to submit your game.
We all enjoyed the awesome opening ceremony created by @Aurel300 and @DanaePlays . If you missed it, you can still find it at Danae's Twitch channel.
And the theme is Always growing!
Lots of things are always growing…
Most importantly: have fun! Good luck!