I'm In!!!
Live streaming my Alakajam tonight and tomorrow, with a little on Sunday.
I'll be using C++, TurtleBrains, Illustrator, and some other random things (Tiled, Audacity, VS Code)
Check me out now: https://www.twitch.tv/timbeaudet
This is my first Alakajam
I'm going to be using:
Game Engine: Unity
This is my first Alakajam and and my first solo game jam.
I'm going to be using:
Game Engine: Unity
Art: Blender,Gimp,Krita
SFX/Music: Maybe LMMS haven't done mush with sound so may just go with open source stuff from the web.
Hey everyone, I'm Alexis a Game Design student in France. I was at school today when I saw there was a jam this w-e and I'll be doing it with my flatmate and maybe another friend. We're probably gonna use Unity or Construct and will begin in a few minutes !
We're here mainly for sport, we don't aim to be the biggest game but we're looking to have fun and train :D
Hello! My name is Jose! If you need audio for your game, hit me up!
Here's some of my work:
That's "I'm in!" in Dutch, as I'm sure you all know. Can't break this Alakajam streak!
I'm going to be using Godot 3 for the first time, because I want to see whether it would be suitable for larger (and possibly commercial) projects. I only did the Pong tutorial before, and made a bouncing Godot logo as a test project, but that's all, so I'll have to figure it out as I go along. On the other hand, I've done this sort of thing before: Morphing Maria was my first ever HaxeFlixel game, and that is still one of my best jam games ever.
For graphics, I'll probably be using Krita with my Wacom tablet. I have done this once before, on Happy Chicken Farm, which turned out alright as well. If I decide for a more abstract art style, it'll be good old Inkscape. Pixel art would probably be Gimp, but I'm not hugely fond of either Gimp or pixel art. One idea I've been toying with is using real-life photos (taken during the weekend, of course), but I'll have to see if that would fit with whatever game I come up with.
And then audio, my Achilles heel… I would really like to get away from the likes of sfxr (or my own spin-off, jfxr), but I don't have a proper microphone nor recording/foley skills, so we'll see how that goes. Maybe I'll do some "a capella" vocal sounds, as they usually end up somewhere between charming and hilarious – the entirety of that scale is good territory to be in.
For music, if I feel inspired, I'll make a soundtrack in LMMS on day 1 already. I find that it's a good lithmus test: if I can stand listening to my own music for the entirety of day 2, it's probably not entirely awful.
Anyway, time to tune into the announcement stream. Veel succes allemaal!
this will be my second game jam and second alakajam! so exited to be part of this again. i will be using unity for th game
We're a team of 3: treslapin on art, cloakedninjas on code, and dorkulon on audio. Cloakedninjas flew out from London to Helsinki just to participate!! I hope we make something cool this weekend, and I'm looking forward to seeing what you all come up with. 🧙