Please check out Lollipop Ninja!
It's availible for Windows and the source is in Python 3.x with Pygame, so you may be able to run it on Linux.
The game works with a controller too. ^-^
I need to make more levels then I'll just have polish and music left…
I've been making some pretty good sounds with my mouth:
click me
Also, a UFO crashed.
I have the base of my game done. I can make levels and eye candy for the next 27 hours. :D
After 12 hours I've already got this:
^-^
I spent a few hours on making sure movement felt as good as possible. I used some rather weird tricks to make wall jumping easy and easy to figure out(hold down 1 arrow key while spamming jump, you don't have to switch).
The ninja is only 10 images(technically 11, but the 11th one isn't shown in this gif).
Please tell me what you think! ^-^
EDIT:
I added a lollipop.
This will be my 8th 48 hour game jam. I've entered every Ludum Dare since 35 and the first Alakajam.
What I'm using:
My last Alakajam entry(Alchemic Archer):
While I think I did pretty well on the art for this game, but there were a ton of design issues that needed fixing.
My last Ludum Dare entry(The Crushed Sky):
This game did very well in graphics and mood, but once again the game was mostly just good looking. Although, that was what I was aiming for…
I'm hoping to make a game that is fun this time instead of a game with a good aesthetic like my previois two game jam games. I'm gonna aim for the top 10% in at least one category. ^-^
I was supposed to be practicing my skills in making music, but recently I've just been having fun with pixel art. >.>
This is something I'm working on right now:
Anyway, good luck and have fun!
I've been distracted by some other games. My attention span for making games isn't very long, so I lost interest in the project for the Kajam pretty fast. ._.
Distraction #1(making a pokemon game from the ground up):
Distraction #2(messing around with perlin noise):
https://twitter.com/DaFluffyPotato/status/928466402633232386
Distraction #3(making an online co-op shooter roguelike):
https://twitter.com/DaFluffyPotato/status/929481927756861440
I don't think these long game jams are a good idea for me, I switch projects constantly, so it's hard for me to actually care about a single project for that long. There have only been 3 games I've made that I never lost interest in developing for more than a month, and I've been making games for 4 years. 48 hour game jams are perfect for me though! ^-^
I'm looking forward to the next Alakajam! and I'll probably see some of you during Ludum Dare #40.
This is where I stopped on the project(also in my last post):
EDIT:
Just finished the first and second levels. There will be an actual enemy in the third level though.
(older post)
Now that I've finished my level editor, I've started working on the actual game! ^-^
I just finished shaders. They look a bit ugly, but I'll change a few things to make it look better. :P
The player will be the main light source in the actual game. The spores(being shot) will also light the way. The in-level lights will be pretty rare, but I think I'll adjust their light range to be larger.
I'm working out the pixel art style for my entry right now. I have a pretty basic tileset already. ^-^
I don't want to flood the front page, so I'll just keep editing this post for now. I managed to get some free time to finish up the tileset. It looks a bit sloppy, but the level design should make it look a bit cleaner.