Dropping Out 3

DaFluffyPotato • 3 years ago on 1st Kajam 

I've been distracted by some other games. My attention span for making games isn't very long, so I lost interest in the project for the Kajam pretty fast. ._.

Distraction #1(making a pokemon game from the ground up):

Distraction #2(messing around with perlin noise):

Distraction #3(making an online co-op shooter roguelike):

I don't think these long game jams are a good idea for me, I switch projects constantly, so it's hard for me to actually care about a single project for that long. There have only been 3 games I've made that I never lost interest in developing for more than a month, and I've been making games for 4 years. 48 hour game jams are perfect for me though! ^-^

I'm looking forward to the next Alakajam! and I'll probably see some of you during Ludum Dare #40.

This is where I stopped on the project(also in my last post):

Comments (3)

 • 3 years ago • 

Longer projects are tough, especially if you have others brewing at the same time. Their siren songs are unrelenting.

I set hard deadlines for any longer projects and even then always try to finish early. Two months is the maximum I can tolerate alone without working on something else in between. A rocksolid schedule with a variety of short tasks to keep things interesting is a must and even then switching tasks on the fly whenever stagnation and boredom are settling in is a good move.

Good luck with future projects.

 • 3 years ago • 

Answering late, but too bad you could not finish it in time! I was curious about how the core mechanic played out :)

  • 3 years ago • 

@Wan basically, you shoot to move and fight. :P

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