Hello, all. I'm here to participate in the 4th Alakajam.
So far, I'm working on a mechanic involving falling in gravity of some sort. I've ran into a roadblock, but there is some progress.
As the ridiculously hot October day draws to a close (… well. almost 2 hours ago), my chores are done and my mindspace has been cleared.
In the mean time, I've had the chance to work on some music:
Lastly, I'll leaf (hehe) you with this gif I made.
Well... at least its first version...
Success! My first 3 hours have gotten me far! I now have a working prototype of my game! This is really the first project I've done that wasn't based off of a tutorial of some kind, so it's taking a long time. I hope I can make it look good by the deadline!
Spent my entire day thinking up ways to improve the game's preformance stability and made some more sprites.
I can't believe I didn't Jam before this. This is loads of fun.
Also learning a lot in the process.
Todo:
Character animation
Obstacles
Death
Enemies
Gold
Purchasable Powerups
2 down, 4 to go!
Hi everyone !
let me introduce you our "worker" in the game !
Here a little update :
I just have a few more world gen segments to finish. After that, I have add eye candy and audio.
The gif recorder added a white bar to the gif because I had to change the recording area while I was playing since I got a vision powerup.
If the gif is taking forever to load (it's 8MB), click here for the MP4 version.
It's Screenshot Saturday so take a look at my team's (work in progress) game!
Not something I'd usually go for, sidescrolling plaforming, but out of all the ideas it seemed the most functional and elegant.
The falling bits are still missing, mind you.
Graphics are coming in by team member 2! Higher quality than my usual outings, I'd wager… To save my life.