I can't use the full 48 hours because of midterms next week. I was only able to put about 14 hours of work into it, but I think it still turned out pretty good. ^-^
Good luck to those still jamming!
It's time to work !
Hello, all. I'm here to participate in the 4th Alakajam.
So far, I'm working on a mechanic involving falling in gravity of some sort. I've ran into a roadblock, but there is some progress.
As the ridiculously hot October day draws to a close (… well. almost 2 hours ago), my chores are done and my mindspace has been cleared.
In the mean time, I've had the chance to work on some music:
Lastly, I'll leaf (hehe) you with this gif I made.
Well... at least its first version...
Success! My first 3 hours have gotten me far! I now have a working prototype of my game! This is really the first project I've done that wasn't based off of a tutorial of some kind, so it's taking a long time. I hope I can make it look good by the deadline!
Spent my entire day thinking up ways to improve the game's preformance stability and made some more sprites.
I can't believe I didn't Jam before this. This is loads of fun.
Also learning a lot in the process.
Todo:
Character animation
Obstacles
Death
Enemies
Gold
Purchasable Powerups
2 down, 4 to go!
Hi everyone !
let me introduce you our "worker" in the game !
Here a little update :
I just have a few more world gen segments to finish. After that, I have add eye candy and audio.
The gif recorder added a white bar to the gif because I had to change the recording area while I was playing since I got a vision powerup.
If the gif is taking forever to load (it's 8MB), click here for the MP4 version.
It's Screenshot Saturday so take a look at my team's (work in progress) game!