Dear Jammers !
I had a tremendous time participating in this edition. However the end of the event wasn't what I was hoping for. My wife (8 months pregnant) came down with the stomach flu and I had to call in a doctor right after submitting. I hope you all understand this had full priority over me writing up a project page with instructions on how to play the game, especially since I did all of this solo (code, graphics and audio)…
However, if you would allow me, I have taken the liberty to write one up now ! :) I am terribly sorry for those who played the game and had to "guess" the controls…
Cheers and thanks again for the nice time,
It's finished! I think this is the first time I've ever successfully completed a project for a game jam, there's still a lot I can do with this if I want too, and might but with time constrains I'm incredibly happy with where it is now.
I'd love it if you could all check it out and give me some feedback and let me know if there are any major errors (I can't test Mac or Linux).
This was a wonderful experience for me as I got to dive into something new with Godot and I am blown away by how wonderful it promises to become as a game development tool. I look forward to having more opportunities to use it in the future!
Unfortunately my team-mates both met some struggles so some parts of the game weren't hashed out as good as possible such as the tinkly music. The tinkly music is nice but it gets repetitive after a while and it doesn't convey the atmosphere I would've liked but as my composer contracted a virus over the weekend this was all she was able to produce, the rest of the sounds I mixed myself.
Thanks for reading and taking the time to check out my entry! :)
You can see it's progression from start:
as it's entry in OHGJ, into it's form now:
Here is a play through for anyone that gets stuck or wants to see it done:
If you enjoyed the music, be sure to check out my other experimental music:
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