Now I just gotta make a bunch of spells, actual enemies, and bosses.
I'll be streaming again in an hour or 2.
Since this is my first time making a game without an engine, this is a bit hard. The source code is available on GitHub.
Hey everyone, I'm back for the first jam of 2019!
This one started while I was at work, so I lost a few hours at the beginning. But this time, I have internet in my apartment, so I won't need to rush back and forth to the nearest starbucks like I had to do last time.
I'll be working in a team of me using Twine and my friend providing the art!
I did some brainstorming last night and I have the general idea of what I want to do. You play as a shopkeeper and sell spells! You need to pick the appropriate spell ingredients, an action to perform the spell, and an incantation to say. Hopefully, as long as I have enough time to write all that.
Good luck everyone and have fun!
My game is progressing, there are already basic typing and moving mechanics.
So, which classic puzzle did I use as inspiration this time? Take a gander and a guess.
A line in the wrong position and wrong angle stays white and disappears.
A line in the wrong position but correct angle becomes yellow and disappears.
A line in the correct position and correct angle becomes red and stays.
Try to find all of the red lines.
In other words… It is 2D Mastermind!
Just a few more things to do before audio. I'll concentrate on that this time as I got a taste for voice acting in the last Global Game Jam.
Hello there!
I'm in with TypeScript, HTML5 and Webpack as my main tools. I will try not to use any engine and make the game completely from scratch.
demo
As my first puzzlescript game ever, there's been a bit of a learning curve, but things are going well. The gif exporter is busted for some reason, which is a real shame because all the cross-interactions between elements are fun to watch, but here's a screenshot of some of the spells interacting with each other:
I also got some better portrait artwork and a custom font done for the dialog scenes. It's time to sleep now, but I'll be spending all of tomorrow making puzzle levels!