After 12 hours I've already got this:
^-^
Well we finished designing our main mechanic, still needs polishing but works perfectly ! Hope you're all having as much fun as us !
I spent a few hours on making sure movement felt as good as possible. I used some rather weird tricks to make wall jumping easy and easy to figure out(hold down 1 arrow key while spamming jump, you don't have to switch).
The ninja is only 10 images(technically 11, but the 11th one isn't shown in this gif).
Please tell me what you think! ^-^
EDIT:
I added a lollipop.
Right, I've brainstormed some ideas and decided on The Chosen One™.
I am making a two-player board-game-style tactical medieval warfare game with smoke screens. Infact, the game is called Smoke Screen!
I've played some prototype games on paper (with temporary "units") and I think it could be quite fun. Simple to learn and hopefully with enough tactical options to make it interesting.
I don't have the full 48h due to other commitments, so my main goal was to complete something. Hopefully this is small enough to get something done.
Here's a very early mock-up:
I'm In!!!
Live streaming my Alakajam tonight and tomorrow, with a little on Sunday.
I'll be using C++, TurtleBrains, Illustrator, and some other random things (Tiled, Audacity, VS Code)
Check me out now: https://www.twitch.tv/timbeaudet
This is my first Alakajam
I'm going to be using:
Game Engine: Unity
This is my first Alakajam and and my first solo game jam.
I'm going to be using:
Game Engine: Unity
Art: Blender,Gimp,Krita
SFX/Music: Maybe LMMS haven't done mush with sound so may just go with open source stuff from the web.
Hey everyone, I'm Alexis a Game Design student in France. I was at school today when I saw there was a jam this w-e and I'll be doing it with my flatmate and maybe another friend. We're probably gonna use Unity or Construct and will begin in a few minutes !
We're here mainly for sport, we don't aim to be the biggest game but we're looking to have fun and train :D
Hello! My name is Jose! If you need audio for your game, hit me up!
Here's some of my work: