I love Artificial Intelligence, I actually just finished computer engineering, and did some things in that department, but I almost always end up disappointed when I try to really go deep with AI in games.
A project I had in the backburner for some time is a game like the ones by Zachtronics, where the player is asked to "program" the solution of a puzzle, with a lot of freedom. I once tried to envision a game where you design the "orders" for a military squad, almost programming without noticing, and they follow them and hopefully end up victorious. Gladiabots does something similar with quite a success.
I'd really like to make a game like that, a game that is thinking-heavy, but you're not solving puzzles, you're solving problems.
https://www.youtube.com/watch?v=w1_zmx-wU0U (Mark Brown's video on that)
Ill decide a genre (puzzle platformer probably) and design an interface so you can "program" the player character/s. Let's see how it goes.
Good luck to all! :D
Hopefully today's not yet the day I will break my achievement of entering all Kajams. Here's a quick look at my previous entries:
1st Kajam | 2nd Kajam | 3rd Kajam |
---|---|---|
Theme: Game juice | Theme: Sound Effects | Theme: Story |
For this new event I'm currently thinking of the following:
In short, something close to a simplified Super Crate Box with a nice opportunity to have fun with the AI. I don't think I'll do too much technical research on AI in general, I'll just have fun with a finite state machine.
EDIT: First progress gif (red is an AI jumping around randomly)
EDIT2: I have created a page for my work-in-progress entry as Robot Duels
My first project as an independent interactive-digital-media developer is finished.
is a pausable real-time light-tactics single-player competition.
Try the WebGL demo
Cheers!
PS. Project 2 has begun!