Almost done…
Well, just three hours left then have to prepare the UL.
This game has so much potential.
What you are going to see is like a blocked out version.
No real graphics because I am really bad at it, so place holders
I am horrible at making music and sound so no music, no sound effects.
https://www.youtube.com/live/oPFdASGMjPM?si=PNAo63sQJDMskUpq
Almost done with level design, I intend to have at least 15 puzzles.
The game is fully playable already, but I want to keep fixing visual bugs and polishing things up until the deadline.
Hi all! This is the first Alakajam I'm taking part in, glad to be here. I had planned to join for a long time now, but something always seemed to get in the way of the previous jams.
Now I'm working on a tiny concept due to lack of time; hoping I'll be able to at least submit it on time!
At least gravity & collisions now seem to work on my totally non-unique idea for this one.
I'll go to sleep. I spent a lot of my day having a rocket flying, some missiles and asteroids to shoot. I have a symbolic victory condition when you shoot enough asteroids.
I hope I'll succeed to make good sounds tomorrow.
So, I have it working enough to see a little game play.
Still needs alot of polish. Start Screen, Playagain Screen, High Score Stuff, maybe some bonus ups.
That being said, this is the hearty of the game and gives you a good idea of how it works.
A game where you control the gravity. Main mechanics and sprites are completed. I'll submit it after making better designed levels and more sprites, especially as spaceship props.
Any way to embed this here?
Youtube link
Just thought I would stream my development on YouTube
https://www.youtube.com/live/gVnAxjshROo?si=aOcLju9j2v74J0sE
Hello everyone !
I'm in. I'll use Inkscape / Haxe / ESpir (custom framework based on HaxeFlixel) and I'll try to create a shoot'em'up with a rocket similar to the talkyIO one (those who knows, knows).
I spent the evening trying to find an idea interesting and doable, from tycoon game of small platform that must produce thrust with hydrogen and oxygen to rubber ball you launch from a big skytower passing by falling sand games, that was hard to find a sweet spot between interesting and that can be developped in a week end.
In the last LudumDare I had a game playable the saturday night, and that's very good to have a day to polish it (as opposed as being able to play the game for the first time 15minutes before the end). So a shoot em up should be a good scope.
I finished my first assets, now I'll implement the rocket.