Personal Logbook - Updates 1

Luckius_ • 2 months ago on 14th Alakajam! entry  Fungi vs. Bugs

First update

  • Started my project by doing "artwork" (sprites and stuff), and then adding some of them into my Godot project.
  • Created a custom grid class, because the Tilemap node wasn't satisfying enough.
  • Added some of the core things for my game.
  • Fixed a lot of small but game breaking bugs.

Can't show anything because I can't use hyperlinks yet. 1 day left, already tired, but not giving up yet.

Spoilers (if you don't want to know what my game is about (yet), don't read) : It's a Plants vs. Zombies type of game, but instead
you use mushrooms/fungi to fight against insects that are fungivore (snails, termites, beetles, and slugs) ! :D

Progress Report 2

heyheyhey • 2 months ago on 14th Alakajam! entry  Ivana, Igor, and the Dragon

I was completely paralyzed yesterday — was hoping to put a dent into it, but I never got started. This morning I looked into using Twine but decided on my own framework, REPLICA 1.3. I have some of the basics in place:

Regardless, Twine looks very good — I may use it next time. For now, I stick with what’s familiar to me.

Progress is going... not well. 4

laaph • 2 months ago on 14th Alakajam! 

I had Friday off, so I thought I'd throw some ideas around before the theme was selected. I made a controller for the player, except it wouldn't work at all. I could get the player moving around, but colliders wouldn't work. Or colliders would work, but I'd get strange behaviour, like the player being tilted just enough towards the sky so that it would fly up to the air, and gravity not seeming to work.

Variations in my code look like so:

        //rb.AddTorque(Vector3.up * r);
        transform.Rotate(Vector3.up * r);
        //rb.MoveRotation(Quaternion.Euler(Vector3.up * r));

        //transform.Translate(Vector3.forward * s);
        //rb.velocity = transform.forward * s;
        rb.AddForce(transform.forward * s); 
        //rb.MovePosition(transform.position + transform.forward * s);

Transforms on the rigidbody (abbreviated here as rb) work with collisions, but do not result in the motion I am looking for (most notably, staying on the ground!). Moving the transform itself does not respect collisions.

The next thing I did was delete the scene I was working in. So I can't make an animated gif of the various things the player did. I don't know how I deleted it, but I can't find the scene anywhere. I hadn't made prefabs of anything, so lots of stuff was lost.

Next, I modeled a mushroom in blender. "Model a mushroom in 3 minutes!" the advert for the video said, but it took me closer to an hour. However, upon importing said mushroom to Unity (and find the scene disappeared), I find the normals of the mushroom cap are inverted.

I can't seem to include images here, otherwise you'd be looking at a mushroom and the inside of a head of a mushroom. (Edit: It appears that the brower I am using, Brave, is not showing the images, but Firefox does show the images. So your mushrooms may vary. Let me know if the normals are working on the second image.)

I've been programming in Unity for years (my first global game jam was in 2012 with Unity) and yet today I feel like a beginner all over again. I've been mostly doing 2D stuff, and today I am recognizing how much easier the 2D stuff is.

Today has been rough. Even the man pages are returning error messages instead of telling me how use things.

End of Day 1 2

DaFluffyPotato • 2 months ago on 14th Alakajam! entry  Gleamshroom

I made a thing…

(might take a moment to load)

First time here! 1

Luckius_ • 2 months ago on 14th Alakajam! entry  Fungi vs. Bugs

I'm going to try and finish a game for once! Wish me luck and good luck to everyone else :)

Blueberry jam 3

dollarone • 2 months ago on 14th Alakajam! entry  Forager

I hereby commit to doing something for this jam!

Uffa 0

heyheyhey • 2 months ago on 14th Alakajam! entry  Ivana, Igor, and the Dragon

I'm stuck. All I can do is doodle.

I'm in 0

heyheyhey • 2 months ago on 14th Alakajam! entry  Ivana, Igor, and the Dragon

I was going to create a new framework this week but got lazy and distracted. Not sure what I'll do but most likely I'll keep it simple.

I'll be using the usual tools:

Pencil, pen, and paper
Possibly REPLICA Framework

Good luck everyone.

We're in! 0

Wan • 2 months ago on 14th Alakajam! entry  Escape Shroom

@BalBoom, @Thrainsa and I will be back this week-end for a small 3D game! We'll be making our entry using Unity & Blender, and hopefully I can find enough time to work on sound & music using Reason.

Here's our last couple entries from 2020 in case anyone remembers playing them :)


Pico-ing it up again 0

Cuddl3s • 2 months ago on 14th Alakajam! entry  Fungal Growth

Hey guys! I missed the last Alakajam, but I'm really happy to participate again. I will be using pico-8 which I haven't used in a while. Looking forward to it!